EDIT: A few people had not realized that the brighter brown crates can be moved, and therefore thought it was impossible to collect all the coins. Don't worry, it's possible!
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I had somewhat ambitious plans for an adventure-puzzle game in 4kb, but I ended up significantly simplifying the concept and creating a coin-collecting game (mostly because of lack of motivation).
Also note that this is the Ludum Dare 48h version of the game. Hopefully the Java4k will see a proper (fun) version of the game, with a couple of new elements to it. As I have been unable to get pack200/gz to work for this contest, the class file that's run is larger than 4kb. However, the compressed version is significantly smaller than 4k, despite not being fully optimized.
The linked source code also includes the source for the level editor I made for the game.
Respekt! Actually for me it is a miricale how to pack all of this to 4k!? :D Gameplay is perfect and the look and feel makes already a really really good impression. Good luck for the 4k-compo
With a bit more polish, this would be really awesome. As it stands, it's still a very good game. My main advice would be that it should be several levels, each much smaller than the one currently in place. That, plus a little tightening of the controls and maybe the addition of some sounds, and this'll be a really winner. The basic mechanic is interesting enough that I think it's worth putting a lot of polish into this.
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a nice direction, though, I though...
But for some reason, the player sprite gets reguarly stuck in the elevators, which is pretty frustrating.
Solid and running entry