Made in the last day only, it sux... It's a programming game where you need to program a mars rover to find all the water spots with minimum instructions possible. Only 2 maps ship with the game, but its format is very simple and easy to create new maps. Leave the mouse over the program input box to see the help (instruction set).
Neat idea! To make a programming game more interesting though, you need to provide methods other than the basic u,d,l,r... as it is now, the game is no different from piloting the rover yourself, except not in real time.
It a little annoying to have to type several same commands instead of typing a number to indicate repetition. Also it a little weird the rover always starts over from the beginning.
The game idea here is a good one, one I'm fond of, as implemented it leaves a lot to be desired. In particular, the animations seemed to skip some steps or otherwise move in a jerky fashion, so that it wasn't always clear that the robot was following my instructions. Two things would have helped a lot: a button to return the robot to his start position so you could see for sure where you start from, and a mechanism to display, as the robot moves, which of your instructions he is following at a given moment.
I believe the "repeat until water found" instruction should terminate when the robot is unable to repeat the instruction. Either that or it should terminate the program altogether. All the other comments here apply, except that I didn't have much trouble figuring out what the robot was up to at any given moment. Also, I feel like it would be more interesting if each instruction had an associated energy cost, and you had to make the program work without running out of energy. This could also be used to introduce interesting dilemmas like tunneling through a hillside vs. climbing over it.
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