
Soulspark
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first time with the Ludum Dare game compo, so I definitely made some rookie mistakes. I didn't get to implement everything I wanted to, but I ended up with a great foundation with a lot of potential, I think.
Make sure you have some music playing in the background because I didn't have time to utilize ANY sound whatsoever.
It's a 2-D platform / adventure game where the entire focus is on exploration and trying to figure out what's going on. You aren't really told what to do or how to do it, so you have to explore your surroundings.
It's like Wall-E meets Fallout, crossed with Metroid minus the fighting. There are no enemies. Just you and the world. Your only real enemy is your constantly depleting battery. The game ends when you run out of juice or when you get to a certain door.
I had a BLAST doing this!
Tools used
----------
Game Maker 7 Pro
Adobe Photoshop CS4
CONTROLS
--------
Left / Right------------MOVE
Up----------------------JUMP (with powerup)
Down--------------------Search / Use
Enter-------------------Open HUD display
X-----------------------Close HUD display
ESC---------------------Quit Game
JUMPING: You cannot jump until you find the correct powerup. Jumping works differently in this game than most. Because you control a robot and your jump is controlled by a simple hydraulic rod, you have to be moving in order to jump at an angle and you cannot adjust while in midair. Jumping will drain your battery quickly, so be careful.
HUD/Battery: Be sure to check your HUD (Enter) often to keep track of your battery power. There are two bars on the HUD. The top bar is your battery power. When your battery power gets low, an icon will appear in the bottom right corner of the screen. If your battery power reaches 0, it's game over, so use those charge stations!
----------------------
EDIT - 12/14/2009 2:10 AM
I fixed a few bugs (I hope) that prevented the game from running correctly on certain machines. Details are in the ReadMe file included with the Windows download. I cannot port this to MAC, unfortunately. Sorry.
Make sure you have some music playing in the background because I didn't have time to utilize ANY sound whatsoever.
It's a 2-D platform / adventure game where the entire focus is on exploration and trying to figure out what's going on. You aren't really told what to do or how to do it, so you have to explore your surroundings.
It's like Wall-E meets Fallout, crossed with Metroid minus the fighting. There are no enemies. Just you and the world. Your only real enemy is your constantly depleting battery. The game ends when you run out of juice or when you get to a certain door.
I had a BLAST doing this!
Tools used
----------
Game Maker 7 Pro
Adobe Photoshop CS4
CONTROLS
--------
Left / Right------------MOVE
Up----------------------JUMP (with powerup)
Down--------------------Search / Use
Enter-------------------Open HUD display
X-----------------------Close HUD display
ESC---------------------Quit Game
JUMPING: You cannot jump until you find the correct powerup. Jumping works differently in this game than most. Because you control a robot and your jump is controlled by a simple hydraulic rod, you have to be moving in order to jump at an angle and you cannot adjust while in midair. Jumping will drain your battery quickly, so be careful.
HUD/Battery: Be sure to check your HUD (Enter) often to keep track of your battery power. There are two bars on the HUD. The top bar is your battery power. When your battery power gets low, an icon will appear in the bottom right corner of the screen. If your battery power reaches 0, it's game over, so use those charge stations!
----------------------
EDIT - 12/14/2009 2:10 AM
I fixed a few bugs (I hope) that prevented the game from running correctly on certain machines. Details are in the ReadMe file included with the Windows download. I cannot port this to MAC, unfortunately. Sorry.