Ludum Dare #16compo
Tomb Thief
Tomb thief is about a suicidal thief who is trapped in a tomb but wants to collect as much loot as possible before he dies. (Ideally he would be able to make it out of the tomb with his loot but I ran out of time). Unfortunately the tomb is guarded by skeletons that he has to dodge in order to collect the loot.
The tomb the thief is in is procedurally generated. If you're curious, the layout of the current tomb is written to the ogre.log file.
Known bug: You can walk through walls if you have a very low framerate.
Controls:
WASD to move. Moving the mouse moves the camera. Walk over treasure chests to loot them and avoid the skeletons. The game ends if you die. Press ESC to exit the game.
I used C++ with Ogre, OIS and CEGUI to write the game. Blender and photoshop were used for the art.
The tomb the thief is in is procedurally generated. If you're curious, the layout of the current tomb is written to the ogre.log file.
Known bug: You can walk through walls if you have a very low framerate.
Controls:
WASD to move. Moving the mouse moves the camera. Walk over treasure chests to loot them and avoid the skeletons. The game ends if you die. Press ESC to exit the game.
I used C++ with Ogre, OIS and CEGUI to write the game. Blender and photoshop were used for the art.
Tools: Blender







Comments9
I thought the 3D models were good considering the time limit, and the synchronised skeleton walk made me chuckle - probably unintentional, but I liked it anyway!
With some sound and an actual exit, this would be pretty rad.
[cache: storing page]
The map in the log is huge, ouch! After 20 rooms I almost had motion sickness (I have this problem with Half-Life 2 too).
Great death for a thief, nice story.