Took me a while to figure out what to do, as for some reason the level i got to after pushing that gray barrel onto the button looked the same as the initial one... but I do like the Style!
That was kinda fun, actually. The Good - graphics did the job, everything scanned well, puzzles where fairly fun. The Bad - tapping a direction to move, holding down a key would have been better, took me a while to figure out what I supposed to do. The Ugly - total lack of sound... booooh.
I liked both the sense that the player is not being told what to do and so he has to figure it out (I'm assuming this was intentional). I also liked the stream mechanic and you used it.
The difficulty curve on the 4th level was too steep. Maybe some intermediary levels would help smooth the experience of the player.
I was a long time trying todo the last level and beated it. But then there is this other island. The idea is: you can get to the buton or the rock but not bouth, maybe?
Kinda tiring to have to push the blocks around in order to solve the puzzle. I figured out how to do level four and then I just didn't want to do it all over again after a few restarts due to frustrating missed key presses.
Pretty cool, but I think it wasn't quite verbose enough on what to do and the gameplay was a bit bland. Overall the difficulty curve was a bit too high. However, it's well executed and feels complete.
At first I thought there was nothing to do on the island, just wander around and push boxes, and with the name, I figured it was a case of Prententious Art Game that would make you meditate on isolation...
But once you figure out the goal, it's quite fun. It has a nice sokoban feel, plus interesting mechanisms (streams). And it looks good.
I liked the puzzle game, very reminiscent of Lolo. The 4th level was pretty hard, which was good (though it was mostly about being fast). But the fifth is obviously impossible, unless I'm missing something? If I am, please give a hint because I want to play through it. :)
cute enough. Also took me a number of moments to figure out what to do. Barrels look nice when floating. Didn't get too far. Suffering from block-pushing fatigue now, I think.
Took me a while to figure out what to do, but when I did, I found it to be pretty fun for a bit. The graphics were charming and fit well and I like them a lot. The gameplay was admittedly a bit dull and I didn't play for a whole lot, but while it lasted, I liked it.
Comments21
I'm stuck on the fourth? level.
The Good - graphics did the job, everything scanned well, puzzles where fairly fun.
The Bad - tapping a direction to move, holding down a key would have been better, took me a while to figure out what I supposed to do.
The Ugly - total lack of sound... booooh.
The difficulty curve on the 4th level was too steep. Maybe some intermediary levels would help smooth the experience of the player.
But then there is this other island. The idea is: you can get to the buton or the rock but not bouth, maybe?
But once you figure out the goal, it's quite fun. It has a nice sokoban feel, plus interesting mechanisms (streams). And it looks good.
The 4rth level seems undoable though?
Art could use some work, but it suits its purpose.
The streams are a nice addition. I was not able to beat the fourth stage.
Connection to the theme is a bit weak.
[cache: storing page]