Good times! The artwork is charming, the game mechanics well executed, the only downside is that it's rather short, as stated by the other commentators =D
My only frustration was not knowing about "BACKSPACE" when I went for the first pellets and got stuck. ;) Very cute game! Simple premise but well executed. The puzzles challenged me progressively but were never frustrating. I had a great time playing this!
Really attractive, a well realized and interesting concept. Only let down by the lack of sound and brevity.
I'd of liked more of the level designs to involve moving through space your tail has previously been. The puzzles were perhaps a little apple+pellet heavy.
Very nice game. I'd have liked to see a few more levels as well. I particularly enjoyed the visuals. Just as polished, yet clean and simple to understand, as I have come to expect your games to be.
Very nice, and just long enough to be fun without becoming boring or frustrating. I didn't realise I could reset the level though, I ended up repeating the whole game (with f5) whenever I got stuck. The most charming game I've played so far!
"Under" an island? Not so sure about that interpretation of the theme... The puzzles are fun though, although they do get kinda samey with big areas of apples to chomp through. Short and sweet, I guess. I feel like there are probably a few interesting level designs that you could still squeeze out of the mechanics.
I found the level featured in the screenshot hardest somehow. (For getting all of the pellets) Also, backspace had not been mentioned at this time, so I got lucky when I found R. The later puzzles looked very rushed and weren't very difficult.
Yeah, I didn't see any islands here. The title doesn't count.
The premise is cool, and I like the art style. It could definitely benefit from additional / more challenging levels.
Love the graphical style and execution. Top notch. The puzzles are very easy. The pellets seem to basically have no purpose, since it never benefits you to be longer. Doesn't seem to have anything to do with islands, though.
yay, I'm a good worm! feels a lot like a block pushing puzzle somehow, which normally I cant stand but this was pretty nifty, my only issue is it felt a bit slow moving
Yeah, this has nothing to do with islands, but everything to do with NEAT-O. Some music, sounds, and a bit more challenge would make this pretty dang rad overall.
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I'd of liked more of the level designs to involve moving through space your tail has previously been. The puzzles were perhaps a little apple+pellet heavy.
Also, some of the pellets seem impossible to get?
Still, pretty cool, enjoyed it :)
Well done!
Short and sweet, I guess. I feel like there are probably a few interesting level designs that you could still squeeze out of the mechanics.
The later puzzles looked very rushed and weren't very difficult.
Yeah, I didn't see any islands here. The title doesn't count.
The premise is cool, and I like the art style. It could definitely benefit from additional / more challenging levels.
In the last level, there was no door so i just went stright to the tunnel.
And... where are the islands? xD
Would also have liked a score or something to reward you if you got all the optional pellets.
Doesn't really have much to do with islands.
There were some well thought-out levels in here. That really made the game.
Wish I saw more of the theme in it.