Ludum Dare #17compo
Ilopocalypse
FIXED WORKING DONE
Read the Readme for more info.
I'll do a postmortem tomorrow I suppose.
All versions are the same for each OS, and all of them require love (get it at love2d.org) and contain the source code.
Anyone wanting the source (I honestly can't imagine why) can decompress the love with anything that can handle zips. there's no encryption or whatever stopping you. Imagine there's some kind of fair use w/ credit policy in place if you want to reuse anything.
Enjoy, and watch out for those meteors/hostile circles/huge overflows. Its a lot more stable now though.
The second screenshot it officially outdated, but there doesn't seem to be a "delete" option.
QUICK NOTE: AS THE GAME STARTS AND WHEN YOU RESTART THERE WILL BE A PAUSE FOR SOME TIME AS THE GAME PROCEDURALLY GENERATES THE TERRAIN. THIS IS NOT A BUG, THIS IS ME BEING LAZY AND NOT ATTACHING A LOADING SCREEN.
Read the Readme for more info.
I'll do a postmortem tomorrow I suppose.
All versions are the same for each OS, and all of them require love (get it at love2d.org) and contain the source code.
Anyone wanting the source (I honestly can't imagine why) can decompress the love with anything that can handle zips. there's no encryption or whatever stopping you. Imagine there's some kind of fair use w/ credit policy in place if you want to reuse anything.
Enjoy, and watch out for those meteors/hostile circles/huge overflows. Its a lot more stable now though.
The second screenshot it officially outdated, but there doesn't seem to be a "delete" option.
QUICK NOTE: AS THE GAME STARTS AND WHEN YOU RESTART THERE WILL BE A PAUSE FOR SOME TIME AS THE GAME PROCEDURALLY GENERATES THE TERRAIN. THIS IS NOT A BUG, THIS IS ME BEING LAZY AND NOT ATTACHING A LOADING SCREEN.
Tools: LÖVE





Comments10
Not too much of a game there. You basically look for a safe place and sit put. Got 257 seconds before getting a full hit. The jump is too small. You can only jump half a block high and climb up due to weird collision code.
Better controls and some objective could make this quite interesting. Collect something, do something, go to the other side.
[cache: storing page]
- Terrain-deforming meteors.
Awesome, awesome idea! I love that they change the terrain as you are playing, and also represent danger.
What was a bit frustrating for me:
- Jump height :-(
- No ability to climb walls, so I could get stuck and just end up having to wait for meteors to fall fall fall and let me out.
- Enemy circles actually feel a bit unnecessary.
I think if you feel inspired you should definitely continue to flesh this out. I can imagine a really cool run-n-jump where you are trying to get to the end of the level and the meteors crashing down create awesome amounts of excitement and chaos, something like (hate to say it) canabalt. Great job!