EDIT: I seem to have misread the rules and disqualified myself. The part about sound libraries being allowed if you remix their content somehow carried over to graphics in my brain. I even had a few hours at the end I could have spent in GIMP drawing crappy islands. Oh well, I still had a good time, live and learn!
Programmed on Linux in C++ with SDL. Makefile included. Haven't tried to get it to compile on other platforms, compatibility patches (and other patches, and comments, suggestions, insults etc) welcome.
Controls: q quits, ctrl for gravity gun, space to jump, left-right to move. 5 levels are included (level 5 is drastically different than the others, so play through them!) Added an OSX port (based on fink's SDL), don't have access to a windows box.
The collision detection code was the most complicated part, and it's still buggy as hell, but I don't have time to fix it further.
My first compo, had a blast! Looking forward to the next one.
I'm glad you had a good time- don't worry about the graphics rules- you might not win, but if you enjoyed yourself, it was a success. I too would appreciate a Windows build, I'd like to play your game.
I can make a port to Windows tomorrow if you want, it should be quite esay. I'll let you know.
This being said, except if you actually live on a paradisiac island, there's little chance that you could take the background pictures during the compo (or the jungle sounds), thus breaking The Rules.
Too bad, the game itself is fun and quite well realised.
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This being said, except if you actually live on a paradisiac island, there's little chance that you could take the background pictures during the compo (or the jungle sounds), thus breaking The Rules.
Too bad, the game itself is fun and quite well realised.