
Island Towers
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Island Towers is a very typical tower defense game. The goal in the game is to prevent fish from reaching the open sea.
The fish spawn from the top left corner and try to get to the bottom right corner using the shortest possible path. Islands can be created to make their journey longer and more difficult. Towers can be built on top of the islands to actually kill them.
Islands can be created and towers can be built using the left mouse button. There's only one type of tower, but it can be upgraded multiple times. Islands can be sold using the right mouse button.
As the game is rather simple, I made it quite hard to even get the highest upgraded tower. As in almost all tower defense games, it matters a lot where you build your towers and which towers you upgrade.
It's a 3D game and the camera can be freely moved and rotated (although there's not much need for it).
I used 3ds Max to create the models and Paint Shop Pro for the textures. The game is written in C++ and OGRE is used for the rendering. The Windows download link has sources included. The source link contains only the sources.
This was my first time entering Ludum Dare and I'm happy that I got at least something done. I'm happy with how the game looks as I'm no artist and I think I did good for myself. But the gameplay is too simple. It would've needed at least a freezing tower or something like that. I should've taken some time away from other things. I used about 19 hours in total including planning and this little documentation. It was a bit less than I had intended, though life rarely goes as planned :)
Edit: I had originally planned on having both direct3d and opengl options but on one case the game would crash even before the choosing dialog if direct3d option was enabled. Then I just commented it out in the plugins file. Now I re-enabled it since I guess it causes less problems that way. It can be disabled just by commenting (or removing) the direct3d line in bin/plugins-windows.cfg
Edit2: Ok sorry for the crashing. Seems there was a bug with fish speed normalization. In a very special case a fish might have a zero speed which resulted in division by zero which later on led to crashing. Hopefully the game won't crash anymore :)
@Endurion: I am here for the first time, but at least in the submission rules it says "After the deadline, we do allow bugfixes. You're allowed to fix any bugs that stop a player from playing or finishing your game". The two fixed I have done changed nothing in how the game works, it just shouldn't crash anymore. I could include the previous version too, but there's really nothing different except you're not allowed to choose d3d and it often crashes while playing.
The fish spawn from the top left corner and try to get to the bottom right corner using the shortest possible path. Islands can be created to make their journey longer and more difficult. Towers can be built on top of the islands to actually kill them.
Islands can be created and towers can be built using the left mouse button. There's only one type of tower, but it can be upgraded multiple times. Islands can be sold using the right mouse button.
As the game is rather simple, I made it quite hard to even get the highest upgraded tower. As in almost all tower defense games, it matters a lot where you build your towers and which towers you upgrade.
It's a 3D game and the camera can be freely moved and rotated (although there's not much need for it).
I used 3ds Max to create the models and Paint Shop Pro for the textures. The game is written in C++ and OGRE is used for the rendering. The Windows download link has sources included. The source link contains only the sources.
This was my first time entering Ludum Dare and I'm happy that I got at least something done. I'm happy with how the game looks as I'm no artist and I think I did good for myself. But the gameplay is too simple. It would've needed at least a freezing tower or something like that. I should've taken some time away from other things. I used about 19 hours in total including planning and this little documentation. It was a bit less than I had intended, though life rarely goes as planned :)
Edit: I had originally planned on having both direct3d and opengl options but on one case the game would crash even before the choosing dialog if direct3d option was enabled. Then I just commented it out in the plugins file. Now I re-enabled it since I guess it causes less problems that way. It can be disabled just by commenting (or removing) the direct3d line in bin/plugins-windows.cfg
Edit2: Ok sorry for the crashing. Seems there was a bug with fish speed normalization. In a very special case a fish might have a zero speed which resulted in division by zero which later on led to crashing. Hopefully the game won't crash anymore :)
@Endurion: I am here for the first time, but at least in the submission rules it says "After the deadline, we do allow bugfixes. You're allowed to fix any bugs that stop a player from playing or finishing your game". The two fixed I have done changed nothing in how the game works, it just shouldn't crash anymore. I could include the previous version too, but there's really nothing different except you're not allowed to choose d3d and it often crashes while playing.