Ludum Dare #17compo
Jump Pirate
Jump Pirate is a silhouette platformer about exploration and precision jumping. You play a small pirate in an oversized hat who is alone on an island. Help him to explore his surroundings and, hopefully, find a way off the island. The game autosaves every time you reach a checkpoint and every time you die too.
(No, he can't swim. The game wouldn't be very challenging if he could.)
EDIT: Second bugfix update (the first bugfix accidentally reverted to a previous version, which made the game work even worse than before :D ). It should work perfectly now. Again, if you experience graphical oddities press "Q" to deactivate the grass effects.
Source requires Game Maker and only runs on Windows.
To those who are stuck on the final level, take a look at this video walkthrough:
(No, he can't swim. The game wouldn't be very challenging if he could.)
EDIT: Second bugfix update (the first bugfix accidentally reverted to a previous version, which made the game work even worse than before :D ). It should work perfectly now. Again, if you experience graphical oddities press "Q" to deactivate the grass effects.
Source requires Game Maker and only runs on Windows.
To those who are stuck on the final level, take a look at this video walkthrough:
Tools: GameMaker





Comments17
Yay, after almost giving up I tried again and made it. The last screen is infuriating.
Other than that, solid game.
Also, in the end sequence I got this:
___________________________________________
ERROR in
action number 1
of Draw Event
for object theend:
Error in code at line 13:
draw_text(x+160,y+160,"Time: "+string(floor(global.time/1800)+":"+string((global.time/30)mod 60)))
^
at position 64: Wrong type of arguments to +.
If I managed to hit a checkpoint I can see that scene if I restart the game though
I became rather lost early on, unsure of which doors I had previously visited. Edges of screens that are walls confuse me.
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http://img684.imageshack.us/img684/9705/92984600.png