pretty nice for 2 hours, and I really loved the character and the hats, but the platforming felt bad, not just because it was hard, I think it was hard because it was bad, I could be wrong but are you moving the character before checking for input? must have been many times I was running towards the edge of a platform and pressed space but I was already off the end. maybe the framerate was just so high I was just pressing jump after I was in the air, but it had me pressing jump too early to compensate and falling short landing in spikes :(
anyhoo, I'm probably being harsh for a 2h game, it was certainly pretty anyway :)
An impressive amount of content for a 2-hour project. Not a very enjoyable experience for those of us who aren't platform lovers. I liked the main sprite.
Tough and quite good for 2 hours. Using space to jump is mostly a bad idea. Space has the habit to not register if you want it to. I had tons of pressed but didn't jump moments. Maybe make the player a tad slower.
Jumping required pretty high precision. Could had used some leeway there. Also, I'm not sure this game had any islands in it. Still, a neat little platformer.
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anyhoo, I'm probably being harsh for a 2h game, it was certainly pretty anyway :)
Very nice job for a 2 hour game!
I wish this was as easy as IWBTG...
Not sure how the island theme fit in. Would have like to see some kind of twist to the conventional platforming mechanic.
Also, distance jumping off the edge of a platform is hard sometimes.
Using space to jump is mostly a bad idea. Space has the habit to not register if you want it to. I had tons of pressed but didn't jump moments. Maybe make the player a tad slower.
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