The idea: Rescue people from procedurally generated islands while sea levels are steadily rising.
What it turned out to be: UNFINISHED. Throughout the LD, I really had no idea where I was going gameplay-wise, so I toyed around with gfx but found no good use for it later. Basically, all I have now is a little fragment shader demo with minimal user interaction.
Controls: WASD to control your boat E to pick up nearby people Q to drop off passengers
If you want to run the Ruby source, you'll need gem install gosu gem install opengl Didn't manage to provide a standalone OSX app yet, hopefully I can supply it later.