
Space Island
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
I am really sorry, I loved the game idea, but after 10 hours in I realized I couldn't complete it, so the code looks like a mess.
The game runs in 1024x768, if you are on a netbook/low res display, please try playing in fullscreen :)
Here is the original readme, wrote in about 5 minutes before deadline:
=============
Space Islands
=============
Yeah I didnt like the theme, so I decided to do something
I always wanted to try, some kind of RTS-Game. Here it is!
It takes place in space and you, the player, have to gather
ressources off the asteroids
=============
How to play!
=============
All buildings need energy to function, and all buildings need
ressources to be build.
The coloured polygons are ressource fields.
You can hover over almost anything and get some information there.
The GUI on the top:
There are 7 Icons:
Mouse: Normal selection mode, used for selectin Units and the Factory
Blue line: is a transport line, which transports ressources between mines, the HQ
and the Factory
Red line: is a powerline, it connects the energy collector with all the other buildings
(select the energy collecgtor first)
the 4 buildings:
Energy collector: collects 20 energy units per tick
Mine: Build in a ressource polygon, extracts ressources
Factory: Click on it to build a spaceship! (There is some kind of GUI for that)
spaceport: Ships can unload to a HQ, but can only load from a spaceport.
Build one to trade ressources from/to your ship
SHIPS!
You can select multiple ships at once, however, only if you click on one ship you can trade and
do special actions
There are three kind of ships:
Scout: Can scout a planet for its ressource areas
Colonization ship: Can colonize a scouted ship (ship gets los in the process)
(Tip: load some ressources on the ship to kickstart a colonys economy)
Cargo: No special action, slow, transports a LOT of cargo.
The red mouse is the button for the special action (scout, colonize)
The game runs in 1024x768, if you are on a netbook/low res display, please try playing in fullscreen :)
Here is the original readme, wrote in about 5 minutes before deadline:
=============
Space Islands
=============
Yeah I didnt like the theme, so I decided to do something
I always wanted to try, some kind of RTS-Game. Here it is!
It takes place in space and you, the player, have to gather
ressources off the asteroids
=============
How to play!
=============
All buildings need energy to function, and all buildings need
ressources to be build.
The coloured polygons are ressource fields.
You can hover over almost anything and get some information there.
The GUI on the top:
There are 7 Icons:
Mouse: Normal selection mode, used for selectin Units and the Factory
Blue line: is a transport line, which transports ressources between mines, the HQ
and the Factory
Red line: is a powerline, it connects the energy collector with all the other buildings
(select the energy collecgtor first)
the 4 buildings:
Energy collector: collects 20 energy units per tick
Mine: Build in a ressource polygon, extracts ressources
Factory: Click on it to build a spaceship! (There is some kind of GUI for that)
spaceport: Ships can unload to a HQ, but can only load from a spaceport.
Build one to trade ressources from/to your ship
SHIPS!
You can select multiple ships at once, however, only if you click on one ship you can trade and
do special actions
There are three kind of ships:
Scout: Can scout a planet for its ressource areas
Colonization ship: Can colonize a scouted ship (ship gets los in the process)
(Tip: load some ressources on the ship to kickstart a colonys economy)
Cargo: No special action, slow, transports a LOT of cargo.
The red mouse is the button for the special action (scout, colonize)