
Tiny Armada
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
Phew, making an RTS in 48 hours is hard.
Tiny Armada is a quick RTS game that is played entirely with boats, trading between colonies on the different islands for wealth and fighting for control of the trade routes.
[HOW TO PLAY]
Mouse to select and order your units.
Select your capital to train additional units.
Merchants provide income over time when ordered to a small colony, galleys fight enemy ships and capture cities for you.
Destroying an enemy capital will give you control over that player's units.
There is no win screen. Or a lose screen. When either of these situations arise, you may press R to restart.
Also, if the random map generator gives you a stupid map, feel free to restart.
I'll probably be making a postcompo version that has a lot more polish and works without as many minor hiccups. Also, optimizing.
In response to questions that I assume are being asked in secret: You are blue. Fire does not hurt units, it is merely an indicator of hurt. There is no point in owning a colony other than feeling powerful. If you do not build any merchants at the beginning, you will probably fail. If a colony is inland it is useless.
The source can be run with the crossplatform Love engine, which is a very small download at http://love2d.org/download
To view the source files: the .love file is actually a .zip file, and can be renamed and opened as such.
Some aspects of the game are not very optimized, and so it may run slowly on weaker/older machines. Let me know if you're having any problems running it.
Tiny Armada is a quick RTS game that is played entirely with boats, trading between colonies on the different islands for wealth and fighting for control of the trade routes.
[HOW TO PLAY]
Mouse to select and order your units.
Select your capital to train additional units.
Merchants provide income over time when ordered to a small colony, galleys fight enemy ships and capture cities for you.
Destroying an enemy capital will give you control over that player's units.
There is no win screen. Or a lose screen. When either of these situations arise, you may press R to restart.
Also, if the random map generator gives you a stupid map, feel free to restart.
I'll probably be making a postcompo version that has a lot more polish and works without as many minor hiccups. Also, optimizing.
In response to questions that I assume are being asked in secret: You are blue. Fire does not hurt units, it is merely an indicator of hurt. There is no point in owning a colony other than feeling powerful. If you do not build any merchants at the beginning, you will probably fail. If a colony is inland it is useless.
The source can be run with the crossplatform Love engine, which is a very small download at http://love2d.org/download
To view the source files: the .love file is actually a .zip file, and can be renamed and opened as such.
Some aspects of the game are not very optimized, and so it may run slowly on weaker/older machines. Let me know if you're having any problems running it.