AstroVax

AstroVax

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.15
community: 2.38
coolness: 0.20
fun: 2.13
graphics: 2.17
humor: 1.21
innovation: 2.46
overall: 2.33
theme: 2.79
My first attempt at Ludum Dare and a relatively unpolished due to a lack of time this weekend.

Still I'm reasonably happy with the core concept even if it could do with some refining. :)

For those interested, the results from sloccount, engine is the basecode (though it was edited heavily during the weekend), testgame is the game code:

SLOC Directory SLOC-by-Language (Sorted)

1362 engine cpp=1362

1098 testgame cpp=1070,sh=28

0 top_dir (none)

Totals grouped by language (dominant language first):

cpp: 2432 (98.86%)

sh: 28 (1.14%)

Total Physical Source Lines of Code (SLOC) = 2,460

Development Effort Estimate, Person-Years (Person-Months) = 0.51 (6.18)

(Basic COCOMO model, Person-Months = 2.4 * (KSLOC1.05))

Schedule Estimate, Years (Months) = 0.42 (4.99)

(Basic COCOMO model, Months = 2.5 * (person-months0.38))

Estimated Average Number of Developers (Effort/Schedule) = 1.24

Total Estimated Cost to Develop = $ 69,522

(average salary = $56,286/year, overhead = 2.40).

I included the person-months and cost estimates because they made me laugh.
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