Got to level 4 before i started getting bored though! So it must have some fun in it :P. I wasnt sure what i was doing until about 2 minutes into the game though, i didnt notice the other health bar at the bottom. lol
The background effect was cool and the menus were nice. The game was a bit too simple. If the enemy movement were smooth, it would have felt and looked better.
I got to level 5 or so before quitting. There wasn't enough challenge.. there didn't seem to be an indicator of when a next level was going to happen. A good, solid game, obviously working as intended, and there's a lot to be said for that.
It was a bit of a mission getting the thing to run, I pity anyone without experience of visual studio and who couldn't also recognise that it's an XNA 3.1 project and needed a specific runtime. You would do well to put some guidelines in your entry description.
This was fun, I managed to get to level 9, but it got very repetitive after a while. The difficulty progression was well balanced. The player's health bar seemed a bit pointless as it never seemed to go down very far. Perhaps if you removed it and made it so enemies depleted mana it would give more of a sense that you were in danger.
There seemed to be a glitch with the level background every so often (resetting back to the top of the image?). Also, there should have been more instructions on what to do, eg. pressing space to shoot and also explain that the goal was to destroy the portal.
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It didn't seem to really fit the theme, though.
There seemed to be a glitch with the level background every so often (resetting back to the top of the image?). Also, there should have been more instructions on what to do, eg. pressing space to shoot and also explain that the goal was to destroy the portal.
The gameplay was a bit simple, but other than that it looks fairly well put together.