haha, ok, that makes sense. I thought it was flash. I was wondering how it would work on a iphone. I'll try it on my ipad and let you know how it goes...
Don't have any Apple products, but this is the kind of game I'd catch myself playing from time to time on my phone.
I do feel like the game needs more incentive for playing well... as it is, slowly wiping out turrets one at a time (spending as little time in the cross-fire as possible) is a more effective strategy than dashing into the midst of things and trying to wipe them out quickly.
Could have been great fun but was too slow. I didn't feel like I had much control over where the enemies were shooting, as I spent most of my time just waiting for them to face me.
Nice try, and there is the germ of a good game in here, but for your next version you should (a) make it so that the guns spin faster, or (b) make it so the guns always face the player.
I've seen a few tempt-enemies-to-shoot-each-other games and although the rotational mechanic in this one was an innovation, the game was just a little too slow to keep interest.
The turrets turn really really slowly. There also seems to be some problem with the controls. It won't register a short click at all. I like that you have the faster dodge move in there in addition to just walking around.
Could only play the web version of this and it seemed to move in slow motion? My little dude ran around just fine but the turrets spun so slowly as to make it no fun. Tough to tell if this was how it was supposed to be or not. Managed to get the turrets to fire on a few of their buddies but with it taking 30 seconds for them to spin 360 it is a bit too slow to keep my attention.
Comments15
I do feel like the game needs more incentive for playing well... as it is, slowly wiping out turrets one at a time (spending as little time in the cross-fire as possible) is a more effective strategy than dashing into the midst of things and trying to wipe them out quickly.
Nice try, and there is the germ of a good game in here, but for your next version you should (a) make it so that the guns spin faster, or (b) make it so the guns always face the player.
I also would have expected the guy to move to where I click, rather than moving a set distance in that direction and then stopping.
Really slow in Firefox.