Great use of "Play game.exe". Great intro, no question about that. Unfortunately, I didn't have the patience to get past the card flipping animations, it was just too slow. I'd like to be able to just pick the mini-games i want to play.
Interesting, i haven't seen blenders game engine in use much before. I wish you would have used the character more for the game itself. Also would have been nice to see gameplay features supporting the theme of the compo. Otherwise nice entry as a 48 hour compo game. :)
The intro was cool, that's where you lost me. The fact that it's completely unrelated to the theme is the least of its problems. Why are you even making 2 mini games when you only have 48 hours to make one game?
I can see how you've tried to link to the theme (research to make a weapon that turns enemies into weapons), but it seems too contrived and too irrelevant.
The music and card matching game was pretty relaxing, but the game crashed afterwards.
Well done for attempting to use the blender game engine. I've done a lot of (low-poly game) modeling in it, but I'd never try to use it to write the logic.
The animated character beside the mini game definitely helped with the atmosphere, it would have been very static, and very dull without him.
Overall though, it didn't really feel like you'd put much thought into creating a game based upon the theme.
You weren't content just making one game, you had to make several? I got stuck in the pinball level because my ball got stuck inside level geometry. I didn't see any connection to the theme by then, and I have more games to rate... (Actually, the pinball level ended as I write this... and that was it? No points for theme, sorry.)
Comments10
The music and card matching game was pretty relaxing, but the game crashed afterwards.
Well done for attempting to use the blender game engine. I've done a lot of (low-poly game) modeling in it, but I'd never try to use it to write the logic.
The animated character beside the mini game definitely helped with the atmosphere, it would have been very static, and very dull without him.
Overall though, it didn't really feel like you'd put much thought into creating a game based upon the theme.
Missing the theme tough.
I liked the intro sequence.
Still I had fun with them, at least until the ball jumped out of the pinball ;) (I only saw later that there was a reset key combo)