Yeah, this was mostly just for me testing real-time enemies, lol not exactly expecting anything good from it. I had to downgrade the project into something smaller and easier since I had very little time added to the already small amount of time provided, but hey, it was a good experience.
Move with the arrow keys, use space to shoot your enemy absorber ray, if it hits an enemy you get a new power with the gun based on the enemy which you also press space to use
Hum, just compiled from source (btw, can you remove your source package, and mark your other link as windows + source? Source comes without data, and the binary comes with the source...), it starts and all, but it's obviously too fast! Any idea?
I definitely need more instructions to understand this game. I read the instructions, tried several times the test room, pressed all keys to see what they did... but I just don't get it.
Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.)
The game seems tile based. And thats not a good idea for such a game design. It feels really laggy. Also its not clear what the goal of the game is. The weapon is somewhat strange... The actual status of my weapon is not shown. And its too fast.
Yeah, the movement was much better in the original version, but I changed it since the game couldn't be finished due to errors because of it, I'll make a more clear game in the next LD, thanks for the comments.
Comments12
Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.)
Good concept though.