This started out as a Glorious Trainwrecks entry, so it has that two-hour-game quality, but it ended taking me 26 hours. Wheeeee~
It's a primitive storytelling experiment!
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voxel23 Aug 2010, 01:48
I'm glad you didn't include instructions. Took me a minute to work out what was going on. Liked the attractor mechanic but would have liked Y and B to be dangerous to the player. Nice effort, one of the more original games :D
Interesting game, though a bit too easy I think. It was fun trying to figure out just what was happening, and then being pleasantly surprised when the two previous tools combined in an unexpected way on the third level. Heh.
With some serious level design, this could be a great game! I like it anyway, but the 3 levels are clearly not enough... Especially the last one :)... Though I could see blue and yellow are enemies, which could create interesting gameplay situations if they did attack each over when they were closer than the closest red disc... (Maybe they already do, not sure.) Maybe with enemies that can only be killed by blue, enemies that can only be killed by yellow, thrown into the mix.
I didn't really feel like the yellow and blue circles were my enemies, so I'm not sure this really fits the theme. Anyways, I thought the mechanics were pretty cool.
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Please upload it somewhere else, I want to try it out :)