Fib

Overall★★★★★★★★★★3.56
Fun★★★★★★★★★★3.28
Innovation★★★★★★★★★★4.17
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★3.58
Audio★★★★★★★★★★2.63
Humor★★★★★★★★★★3.62
Community★★★★★★★★★★3.89
Coolness★★★★★★★★★★4%
Get people to do what you want, by lying to them!

Click on folks to add them to a sentence, and then add in insults or complements.

Still suck at makinbg music so feel free to hit 'm' and mute it, you won't hurt my feelings :)

timelapse coming soonish :D

Comments25

athanazio
athanazio22 Aug 2010, 20:10
I love the concept of the game, I hope the next version we can use more insults huauhahuhua, good job as allways !
mpc17423 Aug 2010, 00:42
Wonderful concept. Would love to see a commercial product of something like this.
TheLastBanana
TheLastBanana23 Aug 2010, 02:02
Really cool. Hope you develop it further.
fallspace23 Aug 2010, 09:02
This is some very promising gameplay. I would highly encourage you to explore the mechanics further. Well done!
Meep23 Aug 2010, 15:44
Very fun and amusing game =P Fits the theme well too.
Almost
Almost23 Aug 2010, 23:46
I hate spikes now.
pdyxs24 Aug 2010, 02:57
A lot of fun - definitely could use some polish (make it so that 'enter' executes dialogue as well...). Would love to see more of this.
rik
rik24 Aug 2010, 13:35
Wow, great idea! The conversation input is a little bit clunky, but could have been much much worse. I enjoyed the visual puns of the compliment/insults. Mostly impressed by the innovation here, tho, fantastic concept!
Surrealix25 Aug 2010, 04:17
Very cool, and works well. For the first few levels, there didn't seem to be much difference between insults and compliments, so perhaps don't show them in the interface until the mechanic is needed?

Well done.
milsom25 Aug 2010, 06:44
superb
milsom25 Aug 2010, 06:46
very nice, innovating idea, runs smooth well made graphics. puzzles done well with the limited vocab, add more words etc to this game and it could make a great puzzle game
zdanielz
zdanielz25 Aug 2010, 09:50
Wow, that is just awesome.
Great idea, great use of the theme, impressive implementation.
Everything, but the music, is awesome. :)
Spooner
Spooner26 Aug 2010, 08:00
I enjoyed working out the puzzles in the game and think that it could be be great with some more levels designed after the competition.

Creating the insults was a bit cumbersome, especially when I had to persuade about 8 guys to leap into a pit. Otherwise, it was intuitive enough. Shame that there wasn't really a difference between pants and balls though :P
John Axon27 Aug 2010, 10:09
Cool gameplay! If you ever plan on adding to this game, I'd turn your dialogue interface into the Sims design. You click on a person, and two bubbles pop up above their head, Complementary and Insultory. From there you get your different phrases. The last part would be Clear or Execute. This would be more intuitive as you don't have to drag your mouse across the entire the screen.

Neat game; congrats on your hard work!
Codexus
Codexus28 Aug 2010, 14:12
I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experiment that was clearly not possible in 48h.

Still great idea and fun little game!
Codexus
Codexus28 Aug 2010, 14:14
I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experimentation that was clearly not possible in 48h.

Still great idea and fun little game!
pekuja31 Aug 2010, 21:05
That's a pretty original concept. This game could be really interesting if there was more time to develop more interesting puzzles. Maybe with more subtle interactions. Currently it's basically just making the people follow other people, and possibly punch them to death.
Jhelle
Jhelle4 Sep 2010, 06:48
I liked the concept very much but some levels were kinda boring.
stqn4 Sep 2010, 17:20
Interesting idea and some good level design. I like that it's not about "weapons" strictly speaking, but still about killing other people. I didn't see the point of having three different insults...

As far as the UI is concerned, IMO it would be easier with the icons always visible, and the Execute button next to them on the bottom of the screen.

For some reason, it works better than other Unity 3D games under Wine. The grey sphere that appears when I press "Execute" slows things down to a crawl though.

The graphics work well and the death animation is nice. The music, indeed, gets annoying after a while :).
HybridMind
HybridMind4 Sep 2010, 17:48
I like the basic idea but the game as implemented was not very fun for me. It seemed no matter whether I complimented the enemies or insulted them they did the same thing.. which was jump into the spike pit. I died a few times slipping off a guy and also a few times just not having any warning getting to a new screen.. the transition would just slaughter you by having you fall right in a pit. With no checkpoints there were only so many times I would work my way through the clicky battle interface. Once again I believe the idea is a good one but as implemented I can't really get into it. I didn't mind your music.. it worked well with the strange little animations of the dudes. :D
davecheesefish
davecheesefish5 Sep 2010, 08:12
Nicely executed, though there were a few issues with gameplay.
- The second level with the large spike pit was fairly cumbersome with all the repetition
- In the third level in the tunnel I got stuck between the two dudes with no way out (the tunnel wasn't high enough to jump over to let one get at the other). Eventually I had to stand on one's head while he beat the daylights out of the other.

Overall it was nicely presented and uses a unique game mechanic I've not seen before.
Scramasax
Scramasax6 Sep 2010, 15:15
Liked playing this one.
Jonathan Whiting
Jonathan Whiting6 Sep 2010, 15:22
Very interesting concept, but I found the interface very unwieldly indeed. I can't help feeling that the concept might have worked better if it wasn't a platformer.

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