There's not much else, but the game is solid in it's simplicity. Use of two turrets in different places, aiming not controllable is a great idea. Also thought that it will be boring quite a while but the difficulty did ramp up with game time.
Would be a good game on a device which lacks good keys, for example a handheld.
It's like UFO Catcher meets Missile Command! It's pretty neat, but gets boring after a while. It also seems like there's a bug that makes the cannon shoot two jellyfish at once, wasting one.
@pekuja: That bug about two jelyfish shot, is fixed out of the competition, in the second version (just click the link and you find the link for version 0.2). Besides, I added some new powerups.
570 points. Is it supposed to fire two at once when you have multiple on board? At first I was catching one, firing one, but then I realized I could capture a lot of them before shooting. Maybe there should have been a bonus system for collecting a lot of enemies, as that seems a little bit harder than to catch/fire/catch/fire. Or maybe you could fire several in a burst as some kind of powerup when you have enough stored. Collision boxes seemed a bit too small, as I often shot an enemy through the edge of another. Cute and relaxing though. The capture thud is a great sound in this context.
Comments9
Would be a good game on a device which lacks good keys, for example a handheld.
@pekuja: That bug about two jelyfish shot, is fixed out of the competition, in the second version (just click the link and you find the link for version 0.2). Besides, I added some new powerups.