Really nice concept, but the music is annoying after a while
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voxel23 Aug 2010, 01:32
Second AClockWorkLemon, really enjoyed this (especially when I finally beat the map where you're surrounded at the very start, but the music wasn't really my cup of tea.
Awww I'm sad you guys don't like the music. I was really happy with it. Not yer typical game music, but it was exactly the tone I wanted. :)
If I had a little more time I would have put in some text-based cutscene-interludes, which maybe would have supported the intended tone of the music: lonely and overwhelmed.
I liked the idea; The levels with the streaming bullets were most creative to me. A brief "get ready" sort of thing would be nice; Too many times I instantly died because of not having milli-second reaction times at the start of a level.
This is pretty good, I like it. Only problems are a slight input lag, the borders sometimes blink which is annoying, and the life time of the projectiles seem to be variable which means I couldn't finish one level because there was no way to reach the squares. I think. Nice music!
This one was fun! It would be better if the difficulty didn't go from easy to very hard so quickly, or perhaps there could be a difficulty rating on each level, I nearly gave up on the level before the one in the screenshot. I liked the music, although it was a bit bland and MIDIish.
I didn't manage to finish it (got stuck on the ring-of-tendrils style level). Seemed a solid exploration of a simple but well realized mechanic (always a good thing). The music was great and fit, strangely, it felt like it oughtn't.
I don't understand what the title and theme text have to do with anything.
Really like this game a lot. Some of the puzzles were fun and clever to solve. Others were fun in that they were solvable from a more arcade like perspective. I enjoyed the audio and the visuals too. I couldn't get past on of the later levels where you appear in a circle of "whip" enemies. I'd always end up with one "whip" enemy left and they couldn't be killed since the walls didn't bounce. Great effort though!
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If I had a little more time I would have put in some text-based cutscene-interludes, which maybe would have supported the intended tone of the music: lonely and overwhelmed.
Anyway I'm glad everyone's enjoying the gameplay.
Nice music!
I don't understand what the title and theme text have to do with anything.
I'll incorporate everyone's suggestions into the post compo version, whenever that occurs, including adding a "get ready" start moment.
The circle of whips that some of you are getting stuck on is in fact winnable! The secret is to entice the last two whips to destroy each other.
shaktool, I'm really happy this was your fave! That means a lot since there were so many amazing games this time.