All the info you need is either included in the readme, or is on the title screen.
There would have been more orb types had i started coding on Saturday, but this was made all on Sunday. I'll probably add them in the future, but this is my competition build.
Have fun guys! Let me know what you think in the comments!
@localcoder I wanted to add a particle system, for explosions etc. But as i did the entire thing in one day i didn't really have time. In the future i'll probably release a post-compo build with a particle system, more orbs and possibly online highscores.
The concept is pretty good, but the mechanic ended up feeling a bit weak because it was rather too easy to just dodge between the orbs. I think it would be better if the orbs were larger in comparison to the width of the playing field.
Another thought i had today. @Jonathan If you are avoiding the orbs, you arent grabbing and firing them, so you aren't going to get a very high score! :)
Nice game. I thought the difficulty curve was too low. Took forever to get any sort of challenging. I also thought it would be cool if you had more enemies but had the bullets be more powerful.
Comments13
I would like to see more visual feedback when an orb blows up and when the player takes damage. Even a very simple effect would do.
It's nice that the player's ship, grapple and orb images were all made to fit together properly.
@madpew Thankyou! :D
@localcoder I wanted to add a particle system, for explosions etc. But as i did the entire thing in one day i didn't really have time. In the future i'll probably release a post-compo build with a particle system, more orbs and possibly online highscores.
Thanks for the feedback everyone! :)
@Hempuli Thankyou! I wanted to make it more difficult, but just didn't have the time! :(
Again, thanks for the feeback folks!
@Jonathan If you are avoiding the orbs, you arent grabbing and firing them, so you aren't going to get a very high score! :)
Before the speed picks up, I think you should give the player a warning.