Your ship has gon out of ammo but there's still enemy to fight. The only way to survive it's to dodge all enemy bullet and make them fire each other.
This time i keept the wole game easier and it took me 16 hours to complete it. I've to find a balance between too much a too few design ... maybe next ld 8)
Let me know what you think of the game.
Thanks all participants i had a great time looking your blog post, next time i'll try to be more present on the site.
Straightforward, but quite difficult in practice. Getting on the line between any pair of badguys is difficult to time, plus the added difficulty of getting out of the way before the bullet hits you once you're there. Lightning reflexes are a must. Could use a bit more tuning, but overall nice job!
It was fun to play a few levels, but the one-hit deaths were a bit painful. Also, hard to time because of random timeouts in enemy cooldown? Maybe more complex screens could be navigated, if timing were regular. Good job though.
Enemy fire at soon as the old shot goes outside the play area so that's why you see them as random timeouts. That's to make it more complex [ 8) as if it where not already]
I'm planning to make a post-compo version with some improvement and some new feature. If you have some ideas/comments post them here, i'll take them in account.
This idea seems to be very common in the compo. I like the angle that you have to do this because you're out of ammo.
I felt like without one-hit deaths, the game would have just gone forever and ever, because it's not very difficult if you're careful, although I imagine if I got farther it would have actually gotten hard, but then the problem is that once you hit a few enemies, it's back to being the same thing as on previous levels, and you're just left to kill the last few enemies. It's almost like the only thing that matters on each level is whether you can kill the first few enemies. The levels get longer, but only the beginning is more difficult.
Nice! Very simple gameplay, but it's working, and it's fun (I wouldn't spend my evening playing it, but it's ok.) Thanks for the Linux binary. It works very well. A tutorial, howewer simple and badly drawn, is always nice to have, too ;). It's too bad you haven't had time to include a few sounds.
This is a good idea. There's a lot of tension involved in waiting for the enemies to fire. I think a more polished version of this could be really awesome.
Oh, by the way- if you do another version, you might want to fine tune the player movement a little. I found it a bit twitchy, which made it hard to position myself precisely. That's a pretty minor grievance, though. Good job, and congratulations on finishing!
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@jakkarth: thanks! I know it's a little bit hard, specially when there are a lot of bad guys.
Grab it from googlecode progect -> download -> windows binary
Wish there were some better graphics and audio though...
It was fun to play a few levels, but the one-hit deaths were a bit painful. Also, hard to time because of random timeouts in enemy cooldown? Maybe more complex screens could be navigated, if timing were regular. Good job though.
I was confused about which one was the target.
If you have some ideas/comments post them here, i'll take them in account.
Thanks for all [past and future] comments!
I felt like without one-hit deaths, the game would have just gone forever and ever, because it's not very difficult if you're careful, although I imagine if I got farther it would have actually gotten hard, but then the problem is that once you hit a few enemies, it's back to being the same thing as on previous levels, and you're just left to kill the last few enemies. It's almost like the only thing that matters on each level is whether you can kill the first few enemies. The levels get longer, but only the beginning is more difficult.
It's too bad you haven't had time to include a few sounds.
Oh, by the way- if you do another version, you might want to fine tune the player movement a little. I found it a bit twitchy, which made it hard to position myself precisely. That's a pretty minor grievance, though. Good job, and congratulations on finishing!