This warms my heart with how much it reminded me of Wolfenstein. And usage of zombie rainbows is a nice touch, but it just doesn't seem to be that close to the theme from what I saw.
Double ZOMBIE Rainbow for the wiiiiin! You gotta love the joke theme here - thanks for incorporating my silly bit of photoshopping into the game. I'm giving you a few free bonus points just for having fun with the non-theme. Well done! Rainbow ray!!!
Thanks Breakdance McFunkypants - glad you enjoyed it!!
@Danik - you use the SPACE BAR, but you have to hold it in for a second or two... maybe I should document that better or give better cues (audio as well instead of just visual).
Glad the download is up now. The game was quite fun! At first it was a little annoying that you only have one life bar through the whole game, but now that I see how long it is, I think that was actually a pretty good decision. The graphics were obviously not award-winning, but they worked, and so long as I could tell the difference between the zombie types (which I could), it's fine. The title screen image of double rainbow zombies is hilarious, although I have to wonder if you have rights to that image.
I liked this game, I think you could make it into a good puzzle game. Well done with the tutorial and progressive progression (or whatever); the only problem I had was finding how to make zombies do their thing (press space for a long time, which isn't documented).
Oh and I first downloaded the linux package but I couldn't run the .jar, so I used the web start thing which worked very well.
Not being a fan of the DoubleRainbowZombie theme, I had low expectations for this game. However, it had a solid mechanic that fitted the EAW theme nicely.
I didn't get all the way through. When I got to the hoards of zombies, I knew what I had to do, but I just made a basic mistake and ended up dying. So I'm not a fan of the life system (as an LD game, it probably works well if you weren't trying to play 20 of these in an evening).
Well done for getting a complete game out, with artwork that's not 'fake pixel' or 'retro vector'. (Even if it it's never going to win any awards, I appreciate it).
Thanks to everybody for the positive feedback! I really wasn't expecting it so I'm very pleasantly surprised (to the point where I'm considering maybe doing a post-compo version once I have time)...
@TheLastBanana - I guess I don't really have rights to that image beyond perhaps fair-use in parodying the joke theme... To be fair, I should've done my own rendering of Double Rainbow Zombie so sorry, my mistake.
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Hopefully I can sort out my the PHP file upload size limit on my hosting account soon so that I can do away with using Google docs completely...
@Danik - you use the SPACE BAR, but you have to hold it in for a second or two... maybe I should document that better or give better cues (audio as well instead of just visual).
Oh and I first downloaded the linux package but I couldn't run the .jar, so I used the web start thing which worked very well.
I didn't get all the way through. When I got to the hoards of zombies, I knew what I had to do, but I just made a basic mistake and ended up dying. So I'm not a fan of the life system (as an LD game, it probably works well if you weren't trying to play 20 of these in an evening).
Well done for getting a complete game out, with artwork that's not 'fake pixel' or 'retro vector'. (Even if it it's never going to win any awards, I appreciate it).
@TheLastBanana - I guess I don't really have rights to that image beyond perhaps fair-use in parodying the joke theme... To be fair, I should've done my own rendering of Double Rainbow Zombie so sorry, my mistake.
The sound effects were a bit jarring.