Ludum Dare #18compo
Robot Maze of Doom
This is "Robot Maze of Doom". Made using "Game Maker 7" this treasure hunt, arcade style game makes you search the maze for objects, avoiding the bomb robots patroling it. "Making of" video may be coming soon.
Comments12
Had a go at the game using the link you supplied above. A nice attempt, but I don't really see where the theme fits into it. Some issues with collision detection on the walls, as I seem to get stuck in them if I walk too close to them.
A nice attempt at a 48 hour game. Good luck with the next one ;)
Had a go at the game using the link you supplied above. A nice attempt, but I don't really see where the theme fits into it. Some issues with collision detection on the walls, as I seem to get stuck in them if I walk too close to them.
A nice attempt at a 48 hour game. Good luck with the next one ;)
(apologies if this is a double-post!!)
Someone, I've never tried Game Maker programmes on an emulator before, so I'm not sure if it's compatible. If it is, somthing may have happened while downloading.
Sorry to hear you can't fix it. Not sure what to suggest! And yeah, I have plenty of problems with my game that I couldn't fix in the time limit so I know how that feels. Are you going to work on it more now the compo's over?
It's interesting how you've made everything quite large, so the camera feels closer to the action than in most games.
Two bugs I noticed: it's easy to get stuck in the walls (as other said) and pressing enter pops up a 'high scores cleared' notice.
As for the gameplay, maze games are pretty boring unless done right. You should probably have some more types of tiles and enemies to liven it up. I kinda liked that you had the "bombing" sound effect in the background, but it got really repetitive quick.