I didn't get the concept at first, but this seems like a kind of neat tower defense mechanic. It seems like it needs balancing, but I'm not sure what's possible with the core idea, because right now the waves would have to rise exponentially.
I think that I could balance it out by adding something that means that you need to stay on your toes more, and move stuff around. Something like enemies damaging your turrets and having shield things. I'll work on this in the future.
Comments9
ERROR in
action number 1
of Step Event
for object oControl:
Error in code at line 28:
if oOverlay.hoverID.object_index = roomWall
^
at position 26: Unknown variable object_index
Anyway, interesting take on tower defense-style play. I hope your Jam version works out better!