Ludum Dare #18compo
Tactics Lasso!
Tested on Windows XP SP2.
Use WASD keys to move, mouse to aim.
The object is to lasso other enemies and throw them
as projectiles, in order to clear the screen.
To lasso, click and hold, while tracking the enemy with your
mouse. Then, keep holding whilst swinging. Aim and release.
Only 5 levels included. Hey, I ran out of time! :-)
IMPORTANT:
You will need to have the latest DirectX installed
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Use WASD keys to move, mouse to aim.
The object is to lasso other enemies and throw them
as projectiles, in order to clear the screen.
To lasso, click and hold, while tracking the enemy with your
mouse. Then, keep holding whilst swinging. Aim and release.
Only 5 levels included. Hey, I ran out of time! :-)
IMPORTANT:
You will need to have the latest DirectX installed
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Comments23
mpc17422 Aug 2010, 21:36
Very nice and original!
droqen22 Aug 2010, 22:26
Error compiling shader ):
Looks interesting, though.
Looks interesting, though.
GreaseMonkey22 Aug 2010, 23:25
Error compiling shader

localcoder23 Aug 2010, 00:52
When I try to run the game I get the error message "Error compiling shader." This is in Windows 7.

devinmoore23 Aug 2010, 05:49
Sick lighting on that screenshot. Unfortunately, I couldn't get it to play.

alistair aitcheson23 Aug 2010, 06:33
I get an error: "Error creating D3D device" :(
I'm running Windows XP SP3
I'm running Windows XP SP3

eli23 Aug 2010, 12:45
Screenshot looks amazing, but I get the "Error compiling shader" error (also Win7).

zdanielz23 Aug 2010, 13:28
Error compiling shader... would be happy if you fix it, looks awesome!
Kayamon23 Aug 2010, 14:23
IMPORTANT!
So it turns out in order to run it, you need the latest version of DirectX installed.
You can get it from the link below. It's fairly painless.
I had tried including the D3DX DLLs myself in the zip, but it turns out this doesn't work. <sigh> Note to self, don't use D3DX ever again, even in a 48hr compo...
DirectX End-User Runtime Web Installer
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
So it turns out in order to run it, you need the latest version of DirectX installed.
You can get it from the link below. It's fairly painless.
I had tried including the D3DX DLLs myself in the zip, but it turns out this doesn't work. <sigh> Note to self, don't use D3DX ever again, even in a 48hr compo...
DirectX End-User Runtime Web Installer
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
InfiniteStateMachine23 Aug 2010, 15:37
Fun concept. Unfortunately sometimes the enemy fell off the world but kept walking under it. Also the aiming is a little touchy.
Graphics are really nice, I like the high contrast shadows.
Graphics are really nice, I like the high contrast shadows.

alistair aitcheson24 Aug 2010, 04:18
Downloaded the latest DirectX and still having the exact same problem. The screenshot looks so cool, I really want to play! :(

ExciteMike24 Aug 2010, 14:48
The DirectX install did fix my Error Compiling Shader problem.
Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?
Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?
Surrealix25 Aug 2010, 04:32
Error creating D3D Device.
I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.
I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.
Kayamon25 Aug 2010, 23:04
Sorry you guys are having trouble loading it still. I have no idea why unfortunately :-(
Yeah, it does require shaders (PS2.0 at least), and I also used floating point textures too. I guess next time I'll aim the min-spec a little lower. I didn't think it'd be that demanding, as it runs fine on my laptop, but I guess not.
Yeah, it does require shaders (PS2.0 at least), and I also used floating point textures too. I guess next time I'll aim the min-spec a little lower. I didn't think it'd be that demanding, as it runs fine on my laptop, but I guess not.

Spooner28 Aug 2010, 07:01
Runs fine for me on win7x64, but I have newish card & driver.
Found tracking the enemy with the mouse a little fiddly, but I think that could be improved without making it too easy. The lasso and blue-meanie twirling was very nicely done, though I had trouble aiming them at other meanies (felt easier just to throw them off the edge).
Found tracking the enemy with the mouse a little fiddly, but I think that could be improved without making it too easy. The lasso and blue-meanie twirling was very nicely done, though I had trouble aiming them at other meanies (felt easier just to throw them off the edge).
pekuja28 Aug 2010, 12:03
I like the visual style. The gameplay concept is also cool, but I'm not sure the long aim was really necessary, and I didn't always understand why I wasn't hitting the enemies. I think you should work on this further.

Danik28 Aug 2010, 16:16
The graphics look amazing.

someone29 Aug 2010, 08:48
Good game. Graphics are great.
Mik5 Sep 2010, 10:55
Neat game :-).
The latest DirectX install helped me too.
The latest DirectX install helped me too.

eli5 Sep 2010, 11:32
Awesome graphics here, the shaders are a great touch (finally did get it working by installing the DX update like you said).

Scramasax6 Sep 2010, 15:24
Error compiling shader.
DrPetter6 Sep 2010, 16:16
I'm intrigued with how you did the shadows. Definitely looks neat, and there's no obvious disconnect between precomputed/environment shadows and those of dynamic objects. The game itself is quite awkward to play though. Holding the cursor over enemies is way too harsh and sensitive in that it resets instantly once you're out of range. Would have been more comfortable with a smooth aim that builds "lasso power" more quickly if you're dead on target, slower if you start drifting away, and drops power quickly but not instantly if you start getting too off. Coupled with some suitable visual representation, that would let you feel the process a lot better, and be given a chance to learn without feeling penalized for imperfection right away. Also, with great aim/skill you might be able to play faster if your lasso charges up more quickly. Swinging and throwing seems a bit random, but it works once you realize that the most important thing is where you put the cursor.




Well, it's too late to do anything about it now I guess, once the deadline's passed. Wubbish.