Abarrane – Post Mortem

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Abarrane - A game about self-discovery

It’s now 26hrs post LD #19 compo end. The dust has settled, my brain has had a chance to wind down. It’s time for a post-mortem.

>Play Abarrane

>Watch the Time Lapse of Development

The Theme & My Idea

Ludum Dare 19’s theme was “Discovery”. I wasn’t a fan of it considering a year ago the theme was “Exploration”. But the bonus is it did give everyone a lot of creative leg room. On my ride back home after derby practice on Friday night I started brainstorming ideas. I settled on focusing on “self-discovery”, doing something a bit surreal, and having levels based around Maslow’s Hierarchy of Needs. The idea would be that the player would battle through each of their stages of needs only to reach self enlightenment.

The game would play as a side-scroller / RPG hybrid. This gameplay concept is something I’ve wanted to prototype for Granville for months now.

I knew immediately that my idea was ambitious. I’ve never made a platformer with levels before nor have I ever coded an RPG battle system.

(more…)

Source: ludumdare.com archive

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