* AchooBoxes * (OSX)

Overall★★★★★★★★★★2.43
Fun★★★★★★★★★★2.33
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★2.17
Community★★★★★★★★★★2.33
Find your way through the darkness! using your arrow keys, your spacebar and some nicely placed platforms.

How to play.. move onto one of the platforms and hit the action key (spacebar) what happens next depends on the type of platform you are on.

the goal: find the finish line, and activate it.

there's a lot that's missing, and the level designs really need to be improved right now there are only 6 levels, I'll probably release a polished version of this in the near future

written in objectivec/c++ withthe help of Cocos2d and Box2d

Screen shots of from the JAM version, the compo release had a really annoying spinning background thingie.

GAMEPLAY: http://www.youtube.com/watch?v=DdPB2j9SZno

TIMELAPSE: http://www.youtube.com/watch?v=f_WhTR7hhL0

Comments17

anthonylauthor20 Dec 2010, 02:41
right now there are 6 levels, I didn't get support for large level sizes in until the last hour of the compo so only levels 5-6 are of decent size...
stevejohnson
stevejohnson20 Dec 2010, 05:10
I want to like this game, but I absolutely cannot play it with that hyper-distracting rotating overlay over it.
anthonylauthor20 Dec 2010, 05:51
thanks, I just figured out how to fix it too.. sorry that last bit was pretty rushed,

I'm going to do a Jam version that's got some improvements

I put a updated version here: http://www.player2.mobi/LD19_PLATFORM_FIXED.zip

with a nice flashlight effect
r4m0n
r4m0n20 Dec 2010, 06:04
I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.
anthonylauthor20 Dec 2010, 06:17
source is uploading to my server now
anthonylauthor20 Dec 2010, 06:24
and linked
anthonylauthor20 Dec 2010, 06:29
I replacted the _FIXED jam version with, it supports both 32 and 64bit intel now..
r4m0n
r4m0n20 Dec 2010, 07:53
Still no good. Checking your sources, your Target is still x64 only, and you will also need an universal build of Cocos2D
increpare20 Dec 2010, 20:26
One I finished the first level, on the second level, I don't seem to appear at all, and the camera is falling, and then I see myself just in time to land on a down-moving platform that's about to leave the area. This repeats over and over. Weird.

I DO LIKE THE IDEA.
anthonylauthor21 Dec 2010, 01:02
merlin:MacOS anthonyl$ file ./LD19_PLATFORM
./LD19_PLATFORM: Mach-O fat file with 3 architectures
merlin:MacOS anthonyl$

i've build is universal, I should have a new binary up shortly I'm making some small changes to the JAM version before it ends
anthonylauthor21 Dec 2010, 02:55
fixed and updated, enjoy.. I really wish i had more time to work on levels at the moment they need a lot of touching up and adding sound effects... but that's just the nature of the compo/jam
anthonylauthor21 Dec 2010, 03:33
increpare, be sure to try the new version it contains many fixes.. thanks :)
r4m0n
r4m0n21 Dec 2010, 03:34
ok, finally got it running... Very good puzzle material, add some cute graphics and you have a first class puzzle game.
bear
bear24 Dec 2010, 00:50
The platforming was good, but the spinning thing ruined the game.
Endurion
Endurion31 Dec 2010, 14:10
Sorry, only got Windows here.
hyperlogic
hyperlogic31 Dec 2010, 23:32
I liked the idea of the action blocks. The spinning disk was an interesting idea, but it got annoying after awhile. It might have been more interesting if the player could control it somehow. Nice use of box 2d to have the player box, tip and rotate a bit.
sirGustav
sirGustav10 Jan 2011, 21:53
looks kinda interesting from the screens and video, but I'm on windows/ubuntu so I can't play it

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