Alchemy

Overall★★★★★★★★★★2.06
Fun★★★★★★★★★★1.81
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★2.69
Graphics★★★★★★★★★★2.47
Audio★★★★★★★★★★1.40
Humor★★★★★★★★★★1.67
Community★★★★★★★★★★2.67
Coolness★★★★★★★★★★4%
Designed to be an alchemy RPG. Crafting not currently functioning. I spent too much time working on graphics and not enough time programming. I used a game making program called Construct. Also, the instructions don't say it but you can use Q to enter buildings. You can visit my website at http://www.debbyjensen.com/

Comments7

jagttt
jagttt20 Dec 2010, 10:05
I think it would be a awesome game when craft and combat get working!
Endurion
Endurion22 Dec 2010, 12:10
Quite ambitious! However that's mostly a problem in a tight time scale.

Still, not bad since you say you don't really program. Would be very interesting to see craft and combat working.
edg322 Dec 2010, 16:15
It will be nice if you continue this. I like the style and the concept you're going for
badlydrawnrod23 Dec 2010, 20:32
The idea is there, but it looks like you ran up against the time limit.
philomory29 Dec 2010, 10:00
I like the concept behind the game, though it was probably too ambitious for the 48 hour time limit (I made the same mistake in my first Ludum Dare). I'd love to see the crafting system working, I'd say that'd make an interesting discovery game even without any combat features.
sol_hsa31 Dec 2010, 12:21
Rather ambitious, which explains why it's so unfinished.
Mirroar
Mirroar8 Jan 2011, 13:32
Really wish you had the time to implement crafting, this looks like it might have potential.
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