Anacalypse

Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★2.05
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.82
Audio★★★★★★★★★★3.18
Humor★★★★★★★★★★2.57
Community★★★★★★★★★★2.00
I made an unoriginal and boring game, but I won't quit!
Arrow keys to move/dig/mine.

EXCUSE PLOT: You wake up with amnesia. You're in a cave full of treasure and have a pickaxe.

EDIT: Added Jam game, Zen Garden.

Comments15

jcurrie33
jcurrie3320 Dec 2010, 03:42
I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!
Bezza20 Dec 2010, 18:08
I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!
Devenger
Devenger20 Dec 2010, 18:18
Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.
k_wright21 Dec 2010, 19:03
I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.
whitetigle
whitetigle21 Dec 2010, 21:22
I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).
jolle22 Dec 2010, 16:54
Sadly crashes on startup without any helpful information. Might recheck it later on another computer.
wizbane23 Dec 2010, 19:55
Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.
danblack
danblack23 Dec 2010, 21:24
I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.
Meep24 Dec 2010, 01:00
It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.
ethankennerly
ethankennerly25 Dec 2010, 20:42
I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.
Danik
Danik25 Dec 2010, 23:08
Nice level generation and music.
Endurion
Endurion26 Dec 2010, 11:23
The generated map is great, full of caverns.
The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
And then I starved...
sol_hsa31 Dec 2010, 19:37
Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.
jolle3 Jan 2011, 18:45
I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.
Martoon
Martoon10 Jan 2011, 21:04
Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.

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