This game uses Javascript and the HTML5 canvas element. It works best in Google Chrome and Safari, although it does work in Firefox it runs very slow. It will not work in Internet Explorer at all due to the lack of support for the canvas element.
A bit boring, you didn't have to do much at all, It was rather easy because there are a lot of checkpoints around the place. The graphics are quite nice and it does fit the theme.
Excellent graphics - I really liked the slow revealing of the world out of the darkness as you explored - but the gameplay was really nothing special, the heavy checkpointing removing any difficulty and the somewhat slow floaty jumping preventing the movement from being satisfying. It would have been very cool if the pervading dark areas were somehow dangerous, and you actually required light sources to stave away the unknown - it feels a bit like that already, in some ways. The difficulty level affecting the range of your revealing ability is good. I think the game just needs something extra to make it excellent.
I ran this in Firefox 4 beta and it seemed to run ok. I couldn't get it to run in Safari. (I'm on Windows 7)
This game really needs to have more stuff in it to make it interesting (more levels/objectives, some bad guys or puzzles). But it was a good effort nonetheless.
The controls were good, but could have been a bit better. You need to implement acceleration instead of having constant velocity for the falling and maybe have the character move a bit faster too. Since platform games are common, you really have to get the controls right (IMO). They need to be fast, responsive and feel natural.
> HTML 5: Last weeks performance finally > back on todays machines (well, some of > them)! Now that's progress!
@Endurion: You've levied a common complaint about the web platform, but in the case of Javascript: think again!
The CANVAS element is gaining support for hardware-accelerated graphics (with OpenGLES API) and people are doing some incredible stuff with it. There is something very awesome about using GLSL from my web browser :D
Download a recent nightly of Firefox 4, or Chromium (you must enable WebGL in Chromium... somehow) to see!
Comments14
a bit floaty
The game lacks challenge : too many checkpoints, a bit slow and no real danger.
HTML 5: Last weeks performance finally back on todays machines (well, some of them)! Now that's progress!
This game really needs to have more stuff in it to make it interesting (more levels/objectives, some bad guys or puzzles). But it was a good effort nonetheless.
The controls were good, but could have been a bit better. You need to implement acceleration instead of having constant velocity for the falling and maybe have the character move a bit faster too. Since platform games are common, you really have to get the controls right (IMO). They need to be fast, responsive and feel natural.
> back on todays machines (well, some of
> them)! Now that's progress!
@Endurion: You've levied a common complaint about the web platform, but in the case of Javascript: think again!
The CANVAS element is gaining support for hardware-accelerated graphics (with OpenGLES API) and people are doing some incredible stuff with it. There is something very awesome about using GLSL from my web browser :D
Download a recent nightly of Firefox 4, or Chromium (you must enable WebGL in Chromium... somehow) to see!