Ludum Dare #19compo
COMPLICATED VIEW
finished but unfinished. discover the right viewing angle to progress into more rooms. enemies are destroyed with each room unlock. enemy intensity increases the further you get.
*updated notes*
This entry is mostly a visual puzzle, but since I ran out of time it is a bit confusing. The general idea is to pay attention to how the wall fragments shift in relation to each other while you move, all 4 sides of the room are valid exits, some sides may be easier. A new room is unlocked when you discover a near-correct viewing position and angle, it is easy to identify because of how the perspective makes the fragments appear as a solid wall. (screen 2)
*updated notes*
This entry is mostly a visual puzzle, but since I ran out of time it is a bit confusing. The general idea is to pay attention to how the wall fragments shift in relation to each other while you move, all 4 sides of the room are valid exits, some sides may be easier. A new room is unlocked when you discover a near-correct viewing position and angle, it is easy to identify because of how the perspective makes the fragments appear as a solid wall. (screen 2)


Comments16
I got stuck outside all the rooms after 3 or 4.
Anyway, yeah, I think it's cool - previous 'view the thing from the correct angle' games I've played are really quick to solve, but this is less trivial, which is cool - I find I'm using my eyes.
I kept ending up outside a solid wall after going through a few exits (I think). What did the enemies do? The they do that?
Maybe have no enemy in the first room and make a sound when you solved a puzzle.
I think this is a great idea and has a lot of potential. I have not played a game based on this concept before, but I understand from increpares comment there are similar games. Still worth a 5 for innovation from me.
Would like to play this in a more polished state.
I like the glitchy, hallucinogenic visuals, it fits well with the concept of the game.