Disco Five

Disco Five

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
community: 3.17
coolness: 0.02
fun: 3.50
graphics: 3.07
humor: 2.57
innovation: 3.21
overall: 3.64
theme: 4.07
Disco Five: The Adventures of Discovery-5; Interplanetary Exploration & Prospecting Vessel

Search this alien planet in your rover, searching for valuable minerals. The goal? To buy your very own space ship... so that you can take your rover to even more alien planets.

Has more features than I thought it would, including randomly generated maps, gathering minerals, selling them at the drop site, refining certain minerals into fuel, buying fuel when you run low, and getting towed back to camp if you aren't careful!

I do not know how balanced the game is in terms of money/fuel availability and pricing. Might be too easy or hard to win. Also did not have a lot of time to test for bugs in this final build, so there are likely to be a few.

Either way, though, I think it's a complete game and it can be pretty entertaining! Planning to shine it up a little bit post-compo and see how good I can make it.

=== Known Issues ===

* Discovery counter on the panel is meant to count total discoveries collected and sold. In RC4, it only counts discoveries currently carried (this worked better in an earlier version where you could not sell anything).

* Very hard to reach $10000 goal unless you get very lucky. Takes more than half your fuel to reach some areas of the map, making a round trip impossible.

* Money/fuel value and relative drop rate of minerals is generally poorly balanced, contributing to the difficulty issues.
Found a bug?
Tell us on Discord