Its not the final product that I was looking for, but it well do for the comp, don't worry! I will continue to work on this after the comp is over, I just need to go take a nap now ;-;.
I like the graphical look, but the ship was a little wide. Also, the asteroids didn't always seem to register hits with the ship, and bullets often didn't disappear when they hit asteroids.
Still looks like it could be a fun game with some tweaking. :)
The graphics and audio were pretty awesome, although I think the game play could use a makeover.
The biggest problem with it is probably that you don't benefit from shooting the asteroids, it's easier to just dodge and wait for the artifact. If this were to be a pure dodging and collecting game (which I think would be cool personally) I would increase the speed of the asteroids and force the player to focus on dodging them, or give some sort of reward for destroying an asteroid.
Or, you could hide the artifact inside one of the asteroids so the only way to find it is to "search-and-destroy" the asteroid field. Mind you, just my opinions, so do whatever you think is best :D
Good start you got here, as I mentioned before I love the graphics style and the audio.
I enjoyed the first five seconds. Of course in the shoot'em ups I usually play, there's much more than asteroids, so my expectations are high. Maybe there was (or will be) more.
Keep improving it!