Evening

by pycron
Coolness★★★★★★★★★★4%
CONTROLS:

Walk - Left / right arrows
Run - Hold X and Walk
Jump - Press/Hold Z
Crouch - Hold C or Down
High-Jump - Crouch + Jump
Drop Through Platform - S

This is my (incomplete) effort for the jam. It is about a young lady who wanders down a path, and was originally supposed to discover things along the way. Sadly, time and motivation (As well as fatigue) kept me from achieving most of what I wanted.

Here is what I have for the jam. It features the girl, a half-finished world with one-way platforms and hidden terrain (Along with solid terrain, of course), and a layout that tries to form something of a narrative.

The game was originally supposed to be a metaphor for my experience in learning a new skill, but that doesn't show through that cleanly without the polish that I had wanted to put in.

I hope some folks still have a bit of fun plodding through the game world.

screenshot

Comments3

thewinterdrake20 Dec 2010, 21:52
Incomplete, but good animation. The slow response time of jumping was annoying.
increpare20 Dec 2010, 22:38
"why do you walk around on your hands and knees all day, my dear?"

"so I can jump higher, of course"

"oh"
Devenger
Devenger31 Dec 2010, 08:24
I like the animation, though such extreme changes in the character's height and width through the animations does mean that they visually clip into the terrain quite often - then again, I suppose it would be a pain to keep adjusting the character's collisions, and compensate when these changes would suddenly put the character partially inside obstacles. The movement feels a bit strange, to accommodate the animations I suppose, but is sufficiently precise.

I reached a wall that I couldn't surpass. If this is intentional (or even if it isn't), it suggests a strange narrative indeed. I might have just missed something, though.

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