A platformer made with collage. You must collect as many coins as you can! But not all that glitters is gold, and there are boundaries to this world that you must discover.
Not sure using stock photos is allowed in the compo, that is, unless you took all those pictures in the last 48h :-) Anyway, the invisible insta-kill boundaries get pretty frustrating very fast...
Yes, I took all the photos the morning of the 19th. Sorry about the difficulty, I was completely at a loss for fitting this theme and this was what occurred to me Sunday morning.
It is not entirely random, however it is set up so that you are misled into death. Unfortunately I didn't have enough time to design a level where you could actually take advantage of this knowledge in other situations.
I apologize for intentionally breaking a lot of good design rules.
I did play for quite a bit; until I decided that it wasn't me messing up! Ha ha :P. The game was pretty fun, I just couldn't get why sometimes I died and why other times I didn't.
The collage is a neat idea. The controls however completely kill the game for me. The line between too slow and too fast is too small. Also, I don't know how to get to the three coins on the start bottom right. I always die trying to go there.
Okay... I gather from other comments and from the screenshot that there are supposed to be images? For me the only things visible were the player and the coins, which makes an apparently already hard game very nearly impossible. Only absolute trial and error could even tell me where the floor was. Windows package version, by the way.
Well I didn't quite get the point of the game... Also didn't help that I couldn't see the floor at all. Liked the "win" button though. :) I think the music was good and it was the strongest part of this game.
Loved the music and the platforms/background, though it's a shame the player and the coins weren't photographs too. I found the game quite fun - it wasn't hugely different from the process of learning a difficult level in a typical platformer, and the rolling inertia gave the whole thing an extra edge.
Anyway, the invisible insta-kill boundaries get pretty frustrating very fast...