In the Darkness I Shall Fall
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In the Darkness I Shall Fall
Can you roll along the ledges in the darkness and reach the goal before falling? It's like Marble Madness in the dark, with lots of ledges. With the music I created, I think it has a bit of a zen feel to it though. Relaxing, actually.
There are five levels. I tried to make each a little more difficult than the last. I think the fifth level is pretty tough.
There are no differences between hard and easy difficulty. I was going to implement a clock, but then decided that maybe players should enjoy the discovery of the level unfolding and not feel rushed.
Use arrow keys or WASD or gamepad to control marble. Space bar or button 2 on gamepad to jump.
Windows version released first. I recommend you play it full screen at 1024x768 so the intro screen looks correct, but you can choose whatever option you want.
Unity makes this kind of game a breeze. Can't believe how easy it was. On a scale from 1 to 10, with a 8 being writing a game in C with SDL, Unity is about a 2.
Source is provided. Have at it.
* Just added a web version on Kongregate. I have fixed the problem with the jerkiness in the web edition. Please don't review for this compo on the version submitted to Kongregate as I have published some fixes and tweeks to levels on there. The windows version is the one to review.
Can you roll along the ledges in the darkness and reach the goal before falling? It's like Marble Madness in the dark, with lots of ledges. With the music I created, I think it has a bit of a zen feel to it though. Relaxing, actually.
There are five levels. I tried to make each a little more difficult than the last. I think the fifth level is pretty tough.
There are no differences between hard and easy difficulty. I was going to implement a clock, but then decided that maybe players should enjoy the discovery of the level unfolding and not feel rushed.
Use arrow keys or WASD or gamepad to control marble. Space bar or button 2 on gamepad to jump.
Windows version released first. I recommend you play it full screen at 1024x768 so the intro screen looks correct, but you can choose whatever option you want.
Unity makes this kind of game a breeze. Can't believe how easy it was. On a scale from 1 to 10, with a 8 being writing a game in C with SDL, Unity is about a 2.
Source is provided. Have at it.
* Just added a web version on Kongregate. I have fixed the problem with the jerkiness in the web edition. Please don't review for this compo on the version submitted to Kongregate as I have published some fixes and tweeks to levels on there. The windows version is the one to review.