LoneMine

Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.71
Innovation★★★★★★★★★★2.86
Theme★★★★★★★★★★3.14
Graphics★★★★★★★★★★3.56
Humor★★★★★★★★★★2.71
Do everything you can to escape the depths of this lonely mine!

Depencies required:

http://msdn.microsoft.com/en-CA/netframework/cc378097.aspx

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en

Controls (explained in game):
WASD: Movement
Space: Jump
Left Mouse Button: Hit with your pickaxe (if you have one)
Also, hold X to make text appear faster.

Jam game exclusive:
Alt+Enter: Fullscreen
Hold TAB: Map

Jam features:
+Bigger map
+More focused on exploration
+A finished boss (too bad I couldn't fit a joke in that ending ;))
+A few new textures and features (buttons)
+A completely new enemy, the flying Gnar.
+Bugfixes...

Comments11

wizbane20 Dec 2010, 07:14
pretty challenging, you have to mentally keep track where you've been, and it took me a while of wandering at 4 crystals before I backtracked to the boss room and finished it. You could have just took out the whole boss thing and it would be still be fun & challenging.
Ryan20 Dec 2010, 07:44
I installed both of the dependencies, but it still wouldn't run. I like how the dialog box in the screenshot is semi-transparent, perhaps I'll use a similar effect in a future game.
OddOneOut
OddOneOutauthor20 Dec 2010, 11:35
@Ryan: I'll probably add the necessary runtimes for my updated jam version.
@wizbane: Yeah it's quite challenging, I almost got the map system finished but I ran out of time.

There will be an updated jam version that will probably have:

-Map system
-Boss
-A bit easier map
-And more?
OddOneOut
OddOneOutauthor20 Dec 2010, 11:37
Also, I will probably release a cut version of my timelapse of creation of this game.
johnfn
johnfn20 Dec 2010, 23:59
Well done, my favorite LD entry so far! Well done with the dynamic lighting and level design. I agree with Wizbane; I got lost for a while trying to hunt down that final crystal. The ending dialog got a chuckle out of me, too. Some more resolution would have been nice, but eh, that's okay.

Last thing: Just how convenient that there happened to be 5 anti matter crystals down there just waiting for you! :)
mitch
mitch21 Dec 2010, 12:10
Very good entry, the use of lighting made it very interesting! :)
ExciteMike
ExciteMike21 Dec 2010, 22:41
You didn't need to apologize for leaving out the boss battle :)

Pretty cool! The slipperiness and camera swinging both seemed a little extreme to me, though.
Endurion
Endurion28 Dec 2010, 16:54
I have the XNA runtime installed (the setup only allows repair or remove) and other XNA entries are working. Upon starting I get an InvalidOperationException. Same with the Jam version.
OddOneOut
OddOneOutauthor1 Jan 2011, 15:07
I am using XNA 3.1 libraries, are you sure you have that version. I am not sure if XNA 4.0 is backwards compatible.
FatherGoblin9 Jan 2011, 21:35
installed dependancies yet game didn't run
huhwhozat9 Jan 2011, 23:41
Well made and interesting. The lighting does an EXCELLENT job of creating atmosphere (my favorite thing about your entry) but the regenerating health, swift movement, powerful pick, etc all give a felling of power to the player that contradicts the ominous lighting. I would have enjoyed this more if the player had to be more worried about the character's survival. Also could benefit from some ambient sound. A solid experience none the less.

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