Ok! I've updated the web version of the game to a "jam" build. It's pretty much exactly the same, except it now properly eliminates players and ends the game. It's also got a neat little tutorial!
I really like it. It's a simple concept that works well in practice. The AI was functional, even though it was fairly easy. Also, I'm a big fan of yours, Terry!
I'm not really seeing the theme "discovery" in here beyond the initial figuring out the rules.
That being said, enjoyable game. Played a couple rounds, decided that the "win" condition was when the whole board was filled, then whoever had the most quarters.
What I like best about this game is that rules are very simple but the gameplay seems really sound. Is it an implementation of a classic game? If not, do you know of winning strategies? Graphics and sound are simple but stylish. I actually enjoyed figuring out the rules without any instructions, though it was not clear if suicide was a valid strategy to end the game when I was winning, or if that disqualified me.
The jam version felt way more polished--maybe you should try making only one game during the weekend? :)
You really should put instructions at least in your posting... I had no idea what I was doing or even what to do after my first turn... sorry mate, might be the best game in the world, but was frustrating for me.
Plays really nice, but the compo version sooner or later gets stuck in an unsolvable state (Can neither walk nor build a castle). Still, very promising and I guess the jam version plays better.
Cute style, like the castle spawning effect.
Awesome scope, and execution considering you started on Saturday.
Loved VVVVVV :P