Humans have finally discovered life in space! Or rather, you've been kidnapped by humans. Play as a living, slippery gooball from outer space! Run, jump, and duck through 10 hallways of increasing length to a heart-pounding 4-track soundtrack. I will later release an extended version of each song, maybe. There are also unlockable cheats!
Controls: Enter: Confirm Right: Run faster (note that you will slow down if not holding right) Left: Run slower (note that this just makes you decel faster) Up: Jump Down: Duck (note that you should be running faster to make it under certain obstacles)
EASTER EGGS: -Wait for a while in the elevator scenes. Something special happens. -Cheats! You can use these once you beat the game. Or rather, the end just tells you how to use them. You can always use them, regardless! I've written instructions, but backwards: staehc rof C+tfihS+lrtC sserP- :staehc fo tsiL pilf- knarp- [#] otog- ytrap- pilfneercs-
Well polished game. However it's getting pretty drab pretty fast. There seems to be no variation of the basic jump or duck at all. I gave up on floor 7 since the floors didn't seem to make any difference.
Hitboxes are a little too unforgiving, and game is quite slow in between the duck walls (which are the only serious challenge, at least as far as I got). Nice bit of setting building with the intro, though it's still only tenuously linked to the theme. And yes, it has good music.
For a bit of study on how technically incorrect hitboxes can be a good choice, check out http://blog.semisecretsoftware.com/tuning-canabalt - a pleasant read for anyone making games about platforming precision, actually.
I was a little careful about the hitbox, because it could also make the difference between making a jump or not. I mostly just tuned the numbers until it felt 'right.' Keep in mind, Canabalt was made in 2.5x as much time! :P
The game's cool and I liked the music, although I got an error: "Sound does not exist."
When I checked the source (I'm also a game maker 8 user) with the "New and Slim" version, you've executed .wav audio files to play those music but the music files in that version are .mp3 audio files... I think you should change a bit of codes from the "New and Slim" version to avoid that error...
That was fun. The game has nice music, although I got an error: "Sound does not exist."
When I checked the source (I'm also a game maker 8 user) with the "New and Slim" version, you've executed .wav audio files to play those music but the music files in that version are .mp3 audio files... I think you should change a bit of codes from the "New and Slim" version to avoid that error...
I had that fixed, but I guess it didn't take. Anyhow, just go ahead and change that. I've already updated the game a thousand times, and this isn't necessarily game-breaking.
Good game; a bit monotone though... but still a good game ! The audio from the slim version does not load, but I listened to it anyway. Great graphics (the gooey thing is aliased, but great overall) ! Good job !
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For a bit of study on how technically incorrect hitboxes can be a good choice, check out http://blog.semisecretsoftware.com/tuning-canabalt - a pleasant read for anyone making games about platforming precision, actually.
"Sound does not exist."
When I checked the source (I'm also a game maker 8 user) with the "New and Slim" version, you've executed .wav audio files to play those music but the music files in that version are .mp3 audio files... I think you should change a bit of codes from the "New and Slim" version to avoid that error...
"Sound does not exist."
When I checked the source (I'm also a game maker 8 user) with the "New and Slim" version, you've executed .wav audio files to play those music but the music files in that version are .mp3 audio files... I think you should change a bit of codes from the "New and Slim" version to avoid that error...
It's really a shame, as the game looked like it could have been fun. :(
>_<
You should re-upload it somewhere and edit the link.