Space Pings!

by idgar
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.20
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★2.70
Humor★★★★★★★★★★2.00
Community★★★★★★★★★★3.30
Coolness★★★★★★★★★★9%
The player is in a small scout vessel exploring a "dark" area in space. No normal scanners work here so the ships must use a very powerful active scanner (the technical name is Pinger) to detect things in their surrounding. The use of the Pinger can be detected from a long range, putting the user in danger if enemies are near. But if you don't use it you can't see...

Controls are WASD (no need to hold W) and SPACE triggers the Pinger. To fire missiles click somewhere in the window. If you click on a visible enemy the missile will track it, otherwise it'll detonate in the area you clicked. Use WASD or arrow keys to navigate the menus. Enter selects an option.

The game was developed for Windows using C# in VS2010 with XNA 4.0, so you'll need the .NET and XNA frameworks to play. Graphics were done with Paint.NET and sounds with sfxr. Font used (Quartz MS) is one of those included in the XNA framework.

Edit:
Make sure you have XNA 4.0. Link to runtime installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97&displaylang=en

Edit2:
Added link to a new version. Only difference is that you now can control the ship with the arrow keys as well as WASD, and the pinger can be activated with the right mouse button as well as Space.

Edit3:
The "arrow keys" version has been updated and should be using XNA's Reach profile. This means it should now run on non DirectX 10 GPU's.

Comments10

Ryan20 Dec 2010, 08:24
I have XNA and the .NET frameworks installed, but I wasn't able to get the game to work.
r4m0n
r4m0n20 Dec 2010, 08:38
Same here, the game errored and quit before starting anything here... Can you try to pack a setup for it or something like that?
r4m0n
r4m0n20 Dec 2010, 10:57
ok, the 4.0 XNA did the trick.
Very interesting game, and some smart AIs in there... Good job.
Zillix
Zillix21 Dec 2010, 09:18
It's be nice if the ping lasted a little longer, I ended up mashing space a lot =P
jagttt
jagttt21 Dec 2010, 12:23
Very cool missile effects. I think it would be much better if enemy missiles have another color so I can avoid them in time.
philomory26 Dec 2010, 07:14
Sadly, unable to play. I can only judge windows entries from someone else's computer, which means no installing frameworks.
Endurion
Endurion31 Dec 2010, 18:33
This uses the Hidef profile, so won't run on my laptop. I had no problems with other XNA entries.
Squax
Squax2 Jan 2011, 17:50
Ah that'll be why it won't run on my laptop either ;_;
idgarauthor7 Jan 2011, 01:04
A bit late maybe, but the "arrow keys" version above has now been updated and should be using the Reach profile.
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