Ludum Dare #2compo
Counter Sheep
Objective
Get as many sheep into the correct goal (white sheep -> light blue, black sheep -> dark blue) within the time.
Controls
Number pad keys 2468 to move, space constructs a hedge, X will deconstruct a hedge.
Hedges cost resources, which can be increased by picking up the resources on the field or by sucking up existing ones.
Numbers 1 to 8 load those levels.
Esc to toggle the gui, Q to quit.
+ and - will zoom the view in and out.
WSRY will mess with the camera tilt, but this isnt advised.
Level text files can be easily edited if you want to experiment.
Please post feedback to the thread located here: http://www.javagaming.org/cgi-bin/JGOForums/YaBB.cgi?board=Announcements;action=display;num=1036981651;start=0
Any and all comments welcome.






Comments10
Starting CounterSheep...
Creating display
Failed to create OpenGL: java.lang.Exception: Failed to set display mode to 640 x 480 x 16 @0Hz
tried windowed mode but no go. Also did not set my display back very annoying
If I ran it from the shell, I would get
"Exception in thread "main" java.lang.NoClassDefFoundError: CounterSheep"
If I ran it from explorer, it would say it couldn't find the main class...
I started it and it popped up an screen resolution dialog, but after that it dumps out saying failed to register window class (fullscreen or windowed).
It may be that my piece o crap machine is just too weak.
N/A