entheh's Sheep Game

by entheh
Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★2.42
Theme★★★★★★★★★★3.92
Graphics★★★★★★★★★★3.75
Audio★★★★★★★★★★3.50
Complete★★★★★★★★★★3.50
Cosmetic★★★★★★★★★★4.08
Gameplay★★★★★★★★★★3.50
Technical★★★★★★★★★★4.25

Comments14

A nice game in 3d, but I couldnt find a way to get the sheep safe D:
The win version crashed my comp, dos worked fine. Sound-yuck nice try though. Excellent concept, first person perspective didn't really suit gameplay wise.
Cool concept... The game is a bit too difficult, and it's hard to oversee the level from the first-person perspective anyway. Love the music, though.
Pretty much unplayable. HOWEVER, it's really well made and solid and seems like a good game, it's just that the perspective makes it completely impossible to play. It's technically impressive, it looks nice (the sheep are good!), and it's a good game idea, with what appear to be some good physics when you can see what they're up to. Good music. Forgot the destruction.
I liked this game. Reminded me a bit of lemmings and other save the stupid animals games. Thought the music was great.

Things I would've like to see include a different key layout and a slightly higher perspective.
Just heard the music, and then my monitor would turn off (like it got no vid signal)... Just gave you marks for the music... did you compose it yourself? It sounded nice...
I enjoyed the game, but would enjoy it more if the blocks weren't random. That made it too hard, IMO. Also, I seemed to just happen on a random set of angles that bounced the sheep in the correct direction for 100 saved.

Cute, not really in place music :)
I am sorrt about the 'fun' factor its just to confusing and hard to place the block at the right place... But the concept is very good. The bobbing made me little seasicky though ;)
Oh man, I sure am dizzy right know... woav... did one really have to bob up and down that way? On to the good stuff: This is the first first person game I've seen from the competition so far (ok, I only tried 13 yet, but that's good anyway) and it is always good to see something different. It is also nice with music, but one really should be able to turn it off, because it becomes annoying after a while. Espescially if you are dizzy :(

I also found it very hard, and I never understood how to delete blocks. It said space for constructing and destructing, but it never destructed anything... weird. But really, this game is one of the best I've tried so far. I will make a new try with it later and see if it goes any better for me.
mrfun
This is really a unique experience. Like weird dream.

I could not save one darn sheep. I think it's one of those things where if you made it, it's childsplay but to someone else it's really tricky.

Perhaps starting the first level with only one sheep emitter and only need to place one block correctly and gradually raising the difficulty would have made a great deal of difference on the learning curve.

Great music. Show off. ;)
entheh
enthehauthor
HELLO? IS ANYONE ACTUALLY READING MY REPLY TO THEIR COMMENTS? :-)

Thanks for your comments so far :-) I agree that third-person perspective would make the game more playable, but it isn't easy to implement that reliably (especially not in 48 hours). I personally find it playable as it is, but people differ. Oh and anyone who's tried the original Sheep will know I like making people dizzy >:)

DESTRUCTION: As noted in the readme, you have to hold Space down (not just tap it) in order to destroy blocks.

MUSIC: My favourite comment so far: "Sound-yuck nice try though." :D I know it isn't exactly game music and playing it on a loop is sacrilege, but it was the quickest way of doing music :-) It CAN be turned off - type 'sheep2 --help'. Forgot to document that, sorry.

LordCovenant: no, it's by Chopin (details in readme.txt). Re video, try adjusting the settings in sheep2.ini (it sets a 256-colour mode). Failing all else, use the Windows exe with the command line option '--windowed'.

mrfun: actually, there is only one level. If I'd done more levels, of course I would have made it easier on the first one. Show-off? Have you any idea how painful it is to listen to one's own wrong notes and unevenness? >_
RAR! Hulk Smash! This game was exceedingly frustrating. A touch of frustration is good in a game, but this was too much. I could think of how the level *could* be solved, but the perspective and lack of properly shaped bricks made it impossible.

I need to calm down with a nice cup of tea now before I go on a murderous rampage.
Holy crap, you wrote all the graphics code and played the music in 48 hours? Amazing, I'm quite impressed. I wish I could give higher than 5 in music and technical. The idea behind the gameplay was cool, but seemed a little clunky. I wish it was like an overview of the whole level that you could rotate around and build with a cursor rather than the first person view.
Very hard. I want to enjoy this so much but it's far too hard. It's the type of game that forces you to come in with a plan. Unfortunately -- and this is my biggest problem -- you have no control over what you're getting. The first person view makes it too hard to react fast enough (because you can't see everything at once) to deal with a whole string of pieces that aren't what you need. If you were given a limited amount of each piece to use in whatever order you choose (3 or 4 each) and then a regular deck to resort back to, the game would be so much more fun (i.e., less frustrating). Otherwise, good entry: creative idea, good graphics, nice musc.

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