UberHaxor's development log
(All times are GMT+2)
Saturday
Nov 9, 13:31 Checked out the ludumdare website for results of the vote and started thinking an idea for the game.
Nov 9, 14:15 Got up with an idea of tile-based game where you try to construct a fence to keep sheep from escaping. The destruction thing might be implemented by making the game for two players and giving them a possibility to destroy each others fences. Maybe the sheep could also destroy the fences.
Currently my biggest problem is my development environment. I only have an old pentium with a few inches wide grayscale monitor... Really fun. :) Well, maybe i'll get a change to test my game on a little better machine.
Nov 9, 14:36 Set up a VC6 project and copy-pasted SDL's initializion code from documentation. Managed to draw a rectangle on the screen.. wow! :)
Nov 9, 18:25 Got a working level loading and rendering system. Also added lots of basic stuff.
Not yet absolutely sure how the game is going to be like, but I hope the game logic becomes clearer when I progress in the coding. The only thing sure is that the game is going to be tile-based.
Nov 9, 18:59 Just decided that I'm going to make the game 3D... This is going to be a small problem though, since I don't have any 3D modelling application. I guess I'll have to make my own. :)
Got a clearer idea of the game logic. There could good sheep inside your fences that you try to keep from escaping and evil sheep coming from outside that would try to break the fences down. Also thought that the building of the fences could be tetris-like. I'm going to forget the idea of making the game for 2 players too.
Nov 9, 23:55 Finished the sheep model... it's pretty cool! Also made some animation and movement for sheep.
Sunday
Nov 10, 03:55 This will be my last log entry before I get to sleep.
Got lot's of things done, but the game is still very far from finished. I've got to plan my doings for tomorrow very carefully if I'm going to make it in time.
Nov 10, 12:29 Just woke up and starting to work again. I'm starting to wonder if I'm even able to finish my game in time since I have others things to do today also.
Monday
Nov 11, 04:05 The game is finally finished. I really had very tight schedule today, so couldn't spare any time on writing the log. The game is quite different from what I thought it would be, but I'm quite happy with the result, although many things were left unimplemented. Atleast I had lots of fun. :) Now it might be time to get to sleep.