The controls suck, maybe it'd be more fun if I actually played against someone. Very nice artwork. This one is strange because as far as I can tell it was lacking in the destruction department.
The physics were handled nicely, though they sucked the CPU out of my machine, and boxes could end up in an undamped bouncing game between two other boxes sometimes.
There didn't seem to be any point to this game. No destruction either.
Awesome graphics. No destruction, some construction, plenty of sheep. It's actually fun against another person, despite how pointless it seems, especially if you start stealing crates.
HOWEVER... I don't know what the hell kind of keyboard the author has, but on my keyboard, the dash is NOWHERE near the comma and dot. This made being player 2 an exercise in confusion and brain rewiring. It was fun though. I'd recommend arrow keys for P2 - further from P1's keys, and much more guaranteed to be intact on every keyboard.
Another weird thing was the way the hooks worked. Sometimes after coming up from a miss or something you'd have to hit it a few times to make it pop open and shut before it'd drop again. Whatever it was, it seemed fairly intentional, but it was weird. Kinda frustrating when that happened.
Another thing: would've been nice if the keyboard could've done some of the things you had to click past (like title screen, winner screen), since you're on the keyboard to play the game.
Great graphics, great physics. Shockwave runs sluggishly slow on my crappy machine though :( Also, the keys for the right player aren't next to each other on standard US-layout keyboards, making controls uncomfortable
Thanks for your crit! To be quite honest I just read the theme description sloppily as "deCONstruction", which would be a better description of taking each others crates. Briefly considered putting in a ten ton weight powerup to rectify this, but there was no time. :-/ I will do it later though.
As for my big messup with the keyboard mapping, here's a minor update which uses the arrow keys for player 2, and allows pressing the famous anyKey to skip screens instead of clicking: http://ludumdare.com/user/358/48h-12.dcr.
A pretty nice game, boring after a while... Amazing graphics, though... Technical score a bit low because this was easily done (technically speaking of course)... And gameplay theme was low too because it doesn't have any construction OR destruction!
Hmmm, it is well done, but, would be a lot better game with a computer player and some more speed.
Overall - 3 - Moved it up a notch on the belief that 2 player on a faster machine should be a lot funner
Gameplay Innovation - 3 - Nothing really new, but nothing broken or poorly implemented
Fun - 2 - Sorry, most of it is probably that I was playing a 2 player game alone. If you added a computer player and the game moved a lot faster it would be funner. I don't know what the red orbs are supposed to do.
Graphics - 4 - Looks very nice.
Sound - 3 - Good stuff
Technical - 3 - Nothing brand new, but nothing broken.
Gameplay Theme - 3 - Has construction, but no destruction, so you get the same score as those with destruction but no construction.
Cosmetic Theme - 3 - There are sheep, but the game isn't tailored to that in any noticable way
Completeness - 4 - You get an extra point for a title screen. I would really add a computer player if I were you.
Best graphics I seen so far! Also, the gameplay is unique (not really deep, but creative) and it is fun for a few matches. No big problems or anything. Good entry!
Comments15
The physics were handled nicely, though they sucked the CPU out of my machine, and boxes could end up in an undamped bouncing game between two other boxes sometimes.
There didn't seem to be any point to this game. No destruction either.
HOWEVER... I don't know what the hell kind of keyboard the author has, but on my keyboard, the dash is NOWHERE near the comma and dot. This made being player 2 an exercise in confusion and brain rewiring. It was fun though. I'd recommend arrow keys for P2 - further from P1's keys, and much more guaranteed to be intact on every keyboard.
Another weird thing was the way the hooks worked. Sometimes after coming up from a miss or something you'd have to hit it a few times to make it pop open and shut before it'd drop again. Whatever it was, it seemed fairly intentional, but it was weird. Kinda frustrating when that happened.
Another thing: would've been nice if the keyboard could've done some of the things you had to click past (like title screen, winner screen), since you're on the keyboard to play the game.
As for my big messup with the keyboard mapping, here's a minor update which uses the arrow keys for player 2, and allows pressing the famous anyKey to skip screens instead of clicking: http://ludumdare.com/user/358/48h-12.dcr.
.dcr files open in shockwave-enabled browsers.
Great graphics, reminds me of banja chat!
Great graphics
Clever implementation of destruction (stealing boxes from your opponent)
Could need some more powerups to make the game last longer.
How about destruction? Yes, you can take crates from the other ones stack, but it is a bit vague.
I wont vote in the fun, because I haven't played it with someone.
Overall - 3 - Moved it up a notch on the belief that 2 player on a faster machine should be a lot funner
Gameplay Innovation - 3 - Nothing really new, but nothing broken or poorly implemented
Fun - 2 - Sorry, most of it is probably that I was playing a 2 player game alone. If you added a computer player and the game moved a lot faster it would be funner. I don't know what the red orbs are supposed to do.
Graphics - 4 - Looks very nice.
Sound - 3 - Good stuff
Technical - 3 - Nothing brand new, but nothing broken.
Gameplay Theme - 3 - Has construction, but no destruction, so you get the same score as those with destruction but no construction.
Cosmetic Theme - 3 - There are sheep, but the game isn't tailored to that in any noticable way
Completeness - 4 - You get an extra point for a title screen. I would really add a computer player if I were you.