
Ludum Dare #2compo
SheepCom
Comments11

Ghost sheep sounds are scary indeed. No way to stop all those sheep. Had some strangeness with the cursor stuck in the top portions of the screen, but a pretty smooth interface for 'drawing' walls.
The wall-painting was cool, the onslaught was frightening, the lack of a goal or effect of sheep was disappointing, the limiting of the mouse to the upper bit of the screen was odd, and the graphics were cool. I'm really surprised how well it ran - after dumping 64 billion walls everywhere, the framerate was unchanged. Maybe I should try this ogre thing!
Reminds me of my own game in some ways, lots of sheep, not much of a point. It would be more interesting if there was a limit to the number of walls you could place.
Points for following the theme, but there didn't seem to be much game in there.
If this contest was about atmosphere, this would be a winner. I don't know if the music stopped or if I only couldn't here it anymore because of all other 63 channels of my soundcard were being used by the sheep. That and the slowly approaching masses had a very sinister effect.
If you continue the development of this game consider allowing to move the visible area with the mouse by touching the borders of the screen, so I have the left hand free for eating.
If you continue the development of this game consider allowing to move the visible area with the mouse by touching the borders of the screen, so I have the left hand free for eating.
Pretty cool besides the fact that it's not yet a game.
Neat idea, and I liked the wallbuilding, and all the bahhing. But there wasn't much gameplay, and the sheep seemed kind of dim, even by sheep standards.
It doesn't really feel as if this has reached the game phase yet :/ You could still make it a game though (like save the hut (my entry in the last contest), but in 3d :)
One should also really be able to rotate, and move the mouse wherevery you want.
It also crashed a few times :( And when running opengl, i could not place anything (weird.. this bit worked fine with dx8)
One should also really be able to rotate, and move the mouse wherevery you want.
It also crashed a few times :( And when running opengl, i could not place anything (weird.. this bit worked fine with dx8)
I think this is't a game yet. But the graphics looked cool and music was also good (although a little repeatitive). Add the game and this may become a good one.
OUCH 6.54 Mb I am on a sub 56K connection here. Mercy please.
When I run it I get the following messagebox
An exception has been occured
An exception has been thrown!
--------------------
Details
--------------------
Error #999
Function D3D8RenderSystem::D3D8RenderSystem
Description: Failed to create D3D8 object.
File: sdlogrenewRenderSystemsDirect3D8srcOgreD3D8RenderSystem.cpp Line 66
Stack unwinding: D3D8RenderSystem::D3D8RenderSystem()>
I do have Direct3D 8 installed, but it isn't on a very good system
P233, 64Mb RAM, 4Mb 3D Video Card
The funny thing is I downloaded the Ogre Demos and they ran OK in DirectX mode (lost some stuff in OpenGL mode)
Sorry I will have to leave you with N/A.
When I run it I get the following messagebox
An exception has been occured
An exception has been thrown!
--------------------
Details
--------------------
Error #999
Function D3D8RenderSystem::D3D8RenderSystem
Description: Failed to create D3D8 object.
File: sdlogrenewRenderSystemsDirect3D8srcOgreD3D8RenderSystem.cpp Line 66
Stack unwinding: D3D8RenderSystem::D3D8RenderSystem()>
I do have Direct3D 8 installed, but it isn't on a very good system
P233, 64Mb RAM, 4Mb 3D Video Card
The funny thing is I downloaded the Ogre Demos and they ran OK in DirectX mode (lost some stuff in OpenGL mode)
Sorry I will have to leave you with N/A.


The readme said I could watch sheep explode but in reality it's more like they blow up like a balloon and disappear.
The mouse cursor had some odd problems the more you played, by the end I could only build in 1/4th the screen area. I had a crash while trying to build outside the fence... perhaps that is justice though.