SheepSiege's Time log
4:37 PM 11/8/2002 Ludumdare commences in 4hrs 23mins 11secs
Anxiously awaiting the start of my first compo ever. Finished my intro (splash) screen for me. Saved work as ld001.zip I need to get codewaves authorized, im afraid I asked too late
8:47 PM 11/8/2002 Ludumdare commences in 12mins 48secs
So afraid ill suck horribly. Codewaves authorized by the author and by geoff. Parents nagging me to go to sleep. Hah. I have no idea what im going to do, im shaking quite badly. Perhaps its all the caffine ive drank over the past few hours.
9:04 PM 11/8/2002 Ludumdare ends in 1day 23hrs 55mins 1sec
Its sheep construction / destruction. shit. this is going to suck a lot for the gba. I think im going to do something along the lines of the horde/simfarm. Gonna have like a set number of sheep that you say have to protect from like evil wolves and shit. Have it be timed. Gonna call it sheep seige. Gotta do a nice splash now.
9:34 PM 11/8/2002 Ludumdare ends in 1day 23hrs 24mins 14secs
Found a copy of that evil evil evil program sheep.exe. You know what it does. Evil.
9:50 PM 11/8/2002 Ludumdare ends in 1day 23hrs 9mins 12secs
Excellent splash I made. Gives me an idea for a song. takes out midi keyboard im going to go write a theme song.
10:22 PM 11/8/2002 Ludumdare ends in 1day 22hrs 37mins 26secs
Half hour later, and ive got a 2 or so minute long theme song in midi form. 4 channels. awesome. I think ill use this as the music for the entire game. Im going to start on the tile set now. Loverly 4bit graphics.
10:38 PM 11/8/2002 Ludumdare ends in 1day 22hrs 21mins 36secs
God dammit. Cant find a map editor. ANGER!
11:07 PM 11/8/2002 Ludumdare ends in 1day 21hrs 52mins 37secs
God dammit. Im going to have to manually tile this at runtime. God I hate life. On the plus side ive mananged to convince some close friends this is going to be cool. Ive decieded on a unique style of gameplay, ala the horde.
11:29 PM 11/8/2002 Ludumdare ends in 1day 21hrs 30mins 40secs
Im about to try compiling the first version of the code. GaH! 20 errors. Must fix. Ah good got it to work. Crap the fade to palette isnt working - screw it it looks fine without the fade. Erm, Time to make a copy of everyhting.
12:38 AM 11/9/2002 Ludumdare ends in 1day 20hrs 21mins 23secs
Getting started on the game play interface. This is going to suck - trying program out now. Hmm, oddities with map ill get it sorted soon. Odd. Somehow the angled corners of the the grid are getting dithered - odd thing is they arnt supposed to do that. It looks cool. Ill let it slide for now.
1:16 AM 11/9/2002 Ludumdare ends in 1day 19hrs 43mins 17secs
Need sleep. I can afford to lose 6 hours, maybe. Ill backup all my code and then go sleep sleep. God help us all if I oversleep.
8:32 AM 11/9/2002 Ludumdare ends in 1day 12hrs 27mins 33secs
God I overslept. Where to begin?
8:56 AM 11/9/2002 Ludumdare ends in 1day 12hrs 3mins
I can move the map now, but the tiles are still messed up to all hell. Oh well. Moving on to implementing rudimentary hud. Whee.
9:32 AM 11/9/2002 Ludumdare ends in 1day 11hrs 27mins 2secs
Seems I was using mode 1 instead of mode zero. Ooops.
9:53 AM 11/9/2002 Ludumdare ends in 1day 11hrs 6mins 24sec
This is hard. Stupid stupid utilities not converting!
10:11 AM 11/9/2002 Ludumdare ends in 1day 10hrs 48mins 16secs
Bah. I have to find a new image converter. The one I am using is NOT working properly. ALL the tiles are fucked up. Im glad I finally got an emu that could look at vram. This is a major setback, this is going to take some time to fix.
11:01 AM 11/9/2002 Ludumdare ends in 1day 9hrs 58mins 59secs
STILL NO LUCK! TIME IS AWASTING AND I CANT DO JACK! D: D:
11:45 AM 11/9/2002 Ludumdare ends in 1day 9hrs 14mins 38secs
MANY thanks to my good friend sgstair, who hooked me up with a program that actually works for converting tiles. Perhaps ill be able to finish this one.
1:10 PM 11/9/2002 Ludumdare ends in 1day 7hrs 49mins 21secs
Ive got the hud and the main interface going. Ive created sprites, and right now im trying to figure out hardware alpha blending. Its going well.
1:37 PM 11/9/2002 Ludumdare ends in 1day 7hrs 22mins 35secs
Heh, just listened to my bleating noises in the game, cracked up and almost died on the edge of the table. Music works, screen works, alphablending works, sprites work. Im very, very happy.
2:41 PM 11/9/2002 Ludumdare ends in 1day 6hrs 19mins 5secs
Got my selection and map movement going. Looks awesome. I think ill add some sheep now.
3:04 PM 11/9/2002 Ludumdare ends in 1day 5hrs 56mins 9secs
I really gotta stop messing with what I have and code.
3:33 PM 11/9/2002 Ludumdare ends in 1day 5hrs 26mins 12secs
Hmm. I just designed my sheep struct and got my first screenshot (with a sheep on it) out the door.
4:40 PM 11/9/2002 Ludumdare ends in 1day 4hrs 19mins 14secs
Ive made the selector rotate colors, and ive given up on random sheep movement.
5:06 PM 11/9/2002 Ludumdare ends in 1day 3hrs 53mins 27secs
Ive implemented a timer (2:30), money, and now I have to do wolves. Its also time for duh duh duh duh code backup!
5:50 PM 11/9/2002 Ludumdare ends in 1day 3hrs 10mins 45secs
Hmm. Its dark. Ive added a struct for wolves. For now im going to have them run right into obstacles, because I cant be bothered to deal with randomness on the gba. For those of you who dont know, its annoying to implement. Almost forgot, made a press start sound in a sheepy voice. Its funny.
9:01 PM 11/9/2002 Ludumdare ends in 23hrs 59mins
Halfway point. Time to reflect on some of the problems ive had. Music conversion was crappy, should have used snd3 for decent (albeit ghetto sin wave generated) music. Fades were good. Sheep look awesome. Wolves look like brown rat-turds. Sheep milling around was squelched by the inavailability of a quick random number generator. SFX could be better. Its going to be interesting seeing how my wolves turn out. Alpha blending of 'hud' looks great. Selector is really cool.
11:24 PM 11/9/2002 Ludumdare ends in 21hrs 35mins 17secs
Bah stupid fsking rotation wont work
12:00 AM 11/10/2002 Rotation still wont work, im about to scream
1:05 AM 11/10/2002 MWHAHAHAHAH AFTER 2.5 HOURS I FIXED IT DIE BUG DIEEEE WMAHHAHAHAHAHHAHAHAHH! happy
2:32 AM 11/10/2002 Ive started a new "branch" of code. I guess you can call it that. Ill keep my old code seperate and continue working on this code.
3:27 AM 11/10/2002 Decided it was time for some music for the "attack" phase, where the wolves attack the sheep. I really outdid myself, the music is like 5 minutes long and actually sounds decent in mod form.
9:38 AM 11/10/2002 Bah, I overslept. 12 hours left I got some serious finishing to do.
8:00 PM 11/10/2002 Bit of a gap, I know. Ive been coding almost nonstop trying to get the damn rotation code working, and now that it does I find myself an hour away and no game. Oh well.
8:25 PM 11/10/2002 I find myself increasingly short on time. Random baahs in. I guess this will be my final devlog. Hope I finish everything up.
Source: ludumdare.com archive